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Advanced [show]


Aldous Cotton, Male Human [Permalink]

Personal [hide]

Description: This man wears a robe, a symbol of death around his neck, and a flail on his belt, and sports empty pouches on his belt. He keeps his blonde hair in a pixie cut. He has violet eyes and a red hat with a blue feather.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Tanner father left him crippled. He used his abilities to trick people and travel the world for free.

Motivation: Money/treasure; and seeks redemption

Ideals: Fighting. Flaws: Shy, Disease. Bonds: Criminal record, Rich. Occupation: Healer

Voice: Shortens vowels

Attributes [hide]

Aldous Cotton, Male Human Druid 1
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)13 (+1) 11 (+0)15 (+2)
Skills Nature +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 130 gp. Silver ewer (30 gp). 1 Banded mail.


Social Check DCs


Kilvar Caebrek, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a red vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his red boots flare out at the collars. He is portly but not overly obese. He keeps his red hair in a flapper bob. His eyes are a pleasant green.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Kilvar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He moved out north to avoid the crime he committed. He used his abilities to trick people and travel the world for free.

Motivation: To protect his home; and seeks redemption

Ideals: Impeccable. Bonds: Religious, Poor, Criminal record, Guardian. Occupation: Farmer

Voice: Speaks with a cold

Attributes [hide]

Kilvar Caebrek, Male Dwarf Warrior 6
Medium (4'4") Dwarf, True Neutral (CR 6)
Armor Class 9
Hit Points 68 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 18 (+4)14 (+2) 13 (+1)12 (+1)
Skills Intimidation +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Giant, Draconic
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hork Huckabee, Male Half-Orc [Permalink]

Personal [hide]

Description: This man stands a little under 5'7" and is a bit bulky. He is very muscular particularly in the legs. He is generally well dressed albeit a few years behind the times. His white hair is kept up in a ponytail inside a top hat. His half smiles and green eyes are beguiling and draw you in.

Personality: He is extraordinarily eccentric. He is afraid of women and trembles around them

History: He was raised by priests from a young age. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Flaws: Insane, Shy. Bonds: Attractive, Religious, Mentor. Occupation: Fletcher

Voice: growls and snarls, animalistic

Attributes [hide]

Hork Huckabee, Male Half-Orc Commoner 14
Medium (5'7") Half-Orc, Neutral Good (CR 14)
Armor Class 9
Hit Points 82 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 17 (+3)8 (-1) 10 (+0)12 (+1)
Skills Animal Handling +5, Intimidation +6
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 4d6+2, Ranged +4 / 4d6-1, Grapple +2

Possessions: 1100 pp. A finely crafted rug of intricate, geometric designs worked with silver threading (100 gp). Jeweled anklet (4000 gp). Sapphire pendant on gold chain (2600 gp). Embroidered and bejeweled glove (4000 gp). A delicate brass dragon egg (100 gp). Gold dragon comb with red garnet eye (800 gp). 1 Medium magic item.


Social Check DCs


Dazzazn Verthisathurgiesh, Male Dragonborn [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He wears a simple burlap shirt and baggy pants. He conceals his club with his veritable burlap sack of a shirt. He has dyed his greying rusty crest a little too much giving a sharp rusty color. His gold unseeing eyes seem to look past you.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Mayor father left him crippled. Some 8 years later his spouse died after the birth of his son. Heartbroken, Dazzazn never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Wants to have a good time and be beloved; and wishes to resurrect an old love

Ideals: Optimist. Flaws: Disease, Shy, Insane. Bonds: In love. Occupation: Bounty Hunter

Voice: Boston accent

Attributes [hide]

Dazzazn Verthisathurgiesh, Male Dragonborn Commoner 6
Medium (6'4") Dragonborn, Neutral Good (CR 6)
Armor Class 11
Hit Points 33 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)12 (+1) 18 (+4)16 (+3)
Skills Athletics +4, Investigation +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +4

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pallabar Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: An older man who wears blue painted combat armor at almost all times, he is not a threatening figure. He keeps his long black hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He snorts whenever he laughs or is feeling confident. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Layabout arts, while his mother instructed him in etiquette, music and courtly manner. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.

Motivation: Regain custody of his daughter; and to end his boredom

Flaws: Mundane. Bonds: Slave, Rich, Family. Occupation: Layabout

Voice: Scandinavian accent

Attributes [hide]

Pallabar Nucklestamp, Male Gnome Rogue 4
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 29 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)15 (+2) 13 (+1)13 (+1)
Skills Nature +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Terran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. Pink pearl (80 gp). 3 Tanglefoot bags. 3 Holy water. 2 Acid flasks. 3 Tanglefoot bags.


Social Check DCs

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