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Advanced [show]


Altho Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears white painted combat armor at almost all times. He sports a long blonde beard, and similarly colored long hair. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Stoic and calm, he prefers to meditate than take action. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Altho was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He got away from his former life and has fallen to alcoholism.

Motivation: To prove his worth to the world; and regain custody of his daughter

Ideals: Disciplined. Flaws: Addict, Impulsive. Bonds: Attractive. Occupation: Bather

Voice: Booming voice

Attributes [hide]

Altho Quickstep, Male Halfling Monk 13
Small (3'4") Halfling, Neutral Evil (CR 13)
Armor Class 12
Hit Points 60 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 10 (+0)12 (+1) 15 (+2)17 (+3)
Skills Medicine +6, Survival +6
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +3 / 4d4-1, Ranged +5 / 4d4+1, Grapple +1

Possessions: 1000 gp. Chrysoprase (70 gp). Blue quartz (7 gp). Amethyst (100 gp).


Social Check DCs


Thoradin Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear tan pants and tee shirts. His black hair is matted, messy, and big. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Thoradin enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born on a small isolated farm. After coming to the age of reason, Thoradin took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He's also a talented Cook, but doesn't like to broadcast it.

Motivation: He is compelled to act according to his religious beliefs; and doesn't want to be a priest and was forced into it by his family

Ideals: Disciplined, Gifted. Flaws: Ugly, Hedonist. Bonds: Nature. Occupation: Priest

Voice: Ums and uhs a lot

Attributes [hide]

Thoradin Rumnaheim, Male Dwarf Expert 2
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 18 (+4)11 (+0) 11 (+0)6 (-2)
Skills Animal Handling +2, Performance +0
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 340 gp.


Social Check DCs


Darrow Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears suspenders and black workpants. His shirt is green, and he wears a heavy black leather apron most of the time. His white hair is matted, messy, and big. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Confrontational and typically high on some drug or another. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Darrow was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Cook hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Flaws: Ugly, Addict, Secretive. Bonds: Poor, Adventurer. Occupation: Cook

Voice: High pitched, excited

Attributes [hide]

Darrow Greenleaf, Male Halfling Cleric 4
Small (3'2") Halfling, Chaotic Good (CR 4)
Armor Class 13
Hit Points 24 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)10 (+0) 14 (+2)16 (+3)
Skills Investigation +2, Performance +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 500 gp.


Social Check DCs


Balimaar Pickering, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is dressed in an above average manner. With a patchy auburn beard and wild auburn hair. His skin is flawless and his violet eyes scan people very quickly.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He uses divination through singing.

History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted divine powers by his dying brother.

Motivation: He has a rivalry with the Church that dominates his actions; and regain custody of his daughter

Ideals: Philantrophist, Gifted. Bonds: Attractive, Mentor. Occupation: Laborer

Voice: High pitched and raspy

Attributes [hide]

Balimaar Pickering, Male Human Paladin 1
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)15 (+2) 14 (+2)8 (-1)
Skills Perception +4, Religion +4
Senses Passive Perception 14
Languages Common, Gnoll, Infernal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 20 pp.


Social Check DCs


Gomory Thorpe, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He is well dressed, constantly wearing a blue suit, brown shirt, and black tie. Beneath his clothing is a huge mess of scar tissue. His chestnut hair is cut short. He tend to wears goggles to shield his eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Born to a pair of adventurers, Gomory grew up listening to his father's many stories. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gomory grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gomory. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is a bit of a kleptomaniac

Ideals: Optimist. Flaws: Insane. Bonds: Slave, Criminal record, Adventurer. Occupation: Barkeep

Voice: French accent

Attributes [hide]

Gomory Thorpe, Male Human Cleric 1
Medium (5'0") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)10 (+0) 9 (-1)12 (+1)
Skills Investigation +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Hematite (10 gp).


Social Check DCs

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