Fargrim Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many green ritualistic tattoos. He tends to wear a large black jacket. His brown hair is cut jaggedly and amateurishly. His eyes are likewise brown.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born on a small isolated farm. He has chosen to use the inheritance that was left to him frivolously. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has a crush on the local Guard; and money/treasure
Ideals: Opinionated. Bonds: Adventurer, Nature, Rich, Has a crush. Occupation: Bounty Hunter
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 14 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 18 (+4) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven, Undercommon, Druidic
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 1000 cp. 1 Superior lock.
Dalgal Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He tends to wear a white poncho over his likewise colored trousers and shirt. His whole body is exceptionally muscular. He has shaved his head bald. He wears large thick round spectacles.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is obsessed with a lost civilization.
History: He is a Hag in disguise. Brilliant and gifted he never wanted to apply himself. He was granted divine powers by his dying sister.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Gifted. Bonds: Immigrant, Adventurer. Occupation: Architect
Voice: Booming voice
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Infernal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 300 sp.
Osco Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a long auburn beard with little hanging trinkets. He has amber eyes.
Personality: He is mildly Halfling supremacist, though he does not identify as such. He takes great joy in being the best Merchant in town.
History: He got into the Merchant business at a young age. Osco was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is greedy; and to be a dyer again
Ideals: Philantrophist. Flaws: Racist. Bonds: Rich, Job, Religious. Occupation: Merchant
Voice: Speaks with back of mouth
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 29 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Ignan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +4
Possessions: 500 gp. Freshwater pearl (12 gp). Deep blue spinel (400 gp). Citrine (20 gp).
Uraim Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears bulky violet painted plate armor. He is an epitome of beauty. He wears a deerstalker hat to hide his balding. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: Prone to second guessing himself, he comes off as nervous. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: When he was but 7 years old his parents immigrated from the east. He took every job he could get his hands on, but the opportunities for Dwarves in the east were limited. He became a Seamstress soon after.
Motivation: Money/treasure; and wants to open a new tavern
Flaws: Shy. Bonds: Attractive, Immigrant, Job, Rich. Occupation: Seamstress
Voice: Soft and mumbly
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 17 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Druidic, Terran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: Just what you see.
John Goltorah, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His brown hair is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: A powerful necromancer made him what he is. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He has money and likes to spend it; and he uses money and sex appeal to get what he needs
Flaws: Antagonistic. Bonds: Attractive, Rich, Mentor. Occupation: Architect
Voice: Spits words with contempt
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Good (CR 5)
Armor Class 9
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 12 (+1) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +5
Possessions: 500 gp.
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