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NPC Generator

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Advanced [show]


Thomas Gyula, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing a long, tan cloak. He has shaved his head bald. His otherwise smooth face is marked with small tiny scars.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born on a small isolated farm. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mortician. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job; and he wants to get laid

Ideals: Disciplined, Justice. Bonds: Nature, Job, Has a crush. Occupation: Mortician

Voice: Pronounces O like U

Attributes [hide]

Thomas Gyula, Male Human Barbarian 4
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 50 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)17 (+3) 17 (+3)13 (+1)
Skills Athletics +4, Nature +5
Senses Passive Perception 13
Languages Common, Goblin, Sylvan, Terran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +5

Possessions: 400 gp.


Social Check DCs


Namfoodle Rofferton, Male Gnome [Permalink]

Personal [hide]

Description: This dark-skinned male dresses in collared shirts and wears a proper scarf over his head. He is tall, broad shouldered and powerfully built. He has a small bristly mustache and wavy red hair. His eyes are hazel and beady.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is obsessed with a lost civilization.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural gnomish artifacts is his passion

Ideals: Fighting. Flaws: Ugly, Antagonistic, Disease. Bonds: Adventurer. Occupation: Farmer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Namfoodle Rofferton, Male Gnome Bard 4
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)13 (+1) 16 (+3)9 (-1)
Skills History +3, Medicine +5
Senses Passive Perception 13
Languages Common, Gnome, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 100 gp.


Social Check DCs


Moon Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His lavender fur has been sun bleached extensively. His green eyes dart from person to person.

Personality: Moon speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He got into the Sage business at a young age. Moon was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Sage. He has set out to sabotage the competition.

Motivation: Doesn't want to be a Sage and was forced into it by his family; and to unite with his sister

Ideals: Impeccable. Bonds: Rich, Family, Job, Immigrant. Occupation: Sage

Voice: Cold and demanding tone

Attributes [hide]

Moon Candle, Male Tabaxi Ranger 10
Medium (5'8") Tabaxi, Neutral Good (CR 10)
Armor Class 13
Hit Points 65 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)8 (-1) 16 (+3)14 (+2)
Skills History +3, Performance +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: 60 pp. Amber (140 gp). Amethyst (140 gp). Violet garnet (900 gp). Black opal (1300 gp). Fire opal (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Everly, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he tends to wear a brown poncho over his likewise colored trousers and shirt. He keeps his long brown hair kept up in a rat tail. He has gleaming, smiling blue eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: The child of western immigrants he idolized his father. Anselm was born on a far western forest where he grew up under the tutelage of his father, an expert Architect. He has been saving his money to try and buy his sister's freedom.

Motivation: Marry his sister to traveling adventurers; and doesn't want to be a architect and was forced into it by his family

Ideals: Impeccable. Bonds: Attractive, Slave, Immigrant, Family. Occupation: Architect

Voice: Speaks fast with a slight lisp

Attributes [hide]

Anselm Everly, Male Human Monk 11
Medium (5'4") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 69 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 16 (+3)8 (-1) 12 (+1)12 (+1)
Skills Animal Handling +5, Arcana +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1

Possessions: 210 pp. Hematite (16 gp). White opal (1100 gp). Hematite (16 gp). Violet garnet (300 gp). Peridot (80 gp). Rose (80 gp). Smoky quartz (80 gp). Peridot (80 gp). Violet garnet (300 gp).


Social Check DCs


Charles Hailey, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing white shirts, loose pants, and blazers most of the time. His auburn hair is styled in orderly dreadlocks. His otherwise smooth face is marked with small tiny scars.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: The child of southern immigrants he idolized his father. Charles was born on a far southern mountains where he grew up under the tutelage of his father, an expert Roofer. Being a Roofer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Impulsive. Bonds: Attractive, Criminal record, Immigrant, Slave. Occupation: Roofer

Voice: Speaks with lips pursed

Attributes [hide]

Charles Hailey, Male Human Aristocrat 9
Medium (6'1") Human, Neutral Evil (CR 9)
Armor Class 11
Hit Points 92 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)14 (+2) 16 (+3)10 (+0)
Skills Animal Handling +6, Arcana +5
Senses Passive Perception 13
Languages Common, Celestial, Orc
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 600 gp. Aquamarine (1200 gp). Citrine (30 gp).


Social Check DCs

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