Crampernap Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His skin is fair and his fingers are delicate and long. His head has been shaved. He wears round tiny glasses practically rammed into his face.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: His father raised him in a mountain cabin. When money was particularly tight he was walking through alleys when he overheard a Herbalist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC.
Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Nature, Poor. Occupation: Herbalist
Voice: Australian accent
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 35 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 20 (+5) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 70 pp. 1 Minor magic item.
Clerebold Marston, Male Human [Permalink]
Personal [hide]
Description: An older man who wears tight fighting clothing, which leaves very little to the imagination, he is not a threatening figure. His long white hair reaches down to his waist. He has blue eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born to a pair of adventurers, Clerebold grew up listening to his mother's many stories. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: He is greedy.
Ideals: Fighting. Flaws: Antagonistic, Impulsive. Bonds: Adventurer, Rich. Occupation: Servant
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 47 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 | 0 |
Possessions: 9000 sp. Embroidered silk and velvet mantle with numerous moonstones (2300 gp). Silver ewer (60 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp). Silver comb with moonstones (900 gp).
Traki Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a weathered and beat up set of banded mail beneath an oversized grey coat. His brown hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes lackadaisically let the world flow into them.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Healer arts, while his father instructed him in etiquette, music and courtly manner. A few years later when the north was not economically sound they moved to his current location. He struck the Healer job and began his own company from there.
Motivation: Further expansion of business; and wants to open a new tavern
Bonds: Job, Rich, Immigrant. Occupation: Healer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'10") Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 8 (-1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp. 1 Masterwork Common Ranged Weapon.
Flask In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is generally shirtless and showing off his tattooed chest. He wears his lavender fur up. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Flask hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Flask was born in the west. At a young age he loved to build and create. He helped his father out around the business and became quite the natural. He now owns his own business.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and sabotage a competitor
Ideals: Artistic, Fighting, Persistence. Bonds: Job, Enemies. Occupation: Navigator
Voice: Hollow voice
Attributes [hide]
Medium (6'5") Tabaxi, True Neutral (CR 10)
Armor Class 12
Hit Points 36 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 11 (+0) | 9 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: Solid gold idol (600 gp). Solid gold idol (600 gp). Brass mug with jade inlays (600 gp). Golden circlet with four aquamarines (1000 gp). Cloth of gold vestments (150 gp). 1 Minor magic item.
Pirithin Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He typically wears a sleeveless long coat of deep green leather and dull pastel iron scale mail. He is an epitome of beauty. His chestnut hair is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He is happy with his job as a Spice Merchant. He turns his eye from what people do, preferring to live and let live. He uses divination through singing.
History: When he was but 7 years old his parents immigrated from the north. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: Wants to open a new tavern.
Ideals: Gifted. Bonds: Attractive, Job, Immigrant, Rich. Occupation: Spice Merchant
Voice: Russian accent
Attributes [hide]
Small (3'3") Halfling, Chaotic Good (CR 15)
Armor Class 13
Hit Points 95 (15d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 15 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 17
Languages Common, Halfling, Aquan, Gnome
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
Possessions: 7000 gp. Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp). Large well-done wool tapestry (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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