Gimgen Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy auburn stubble. He typically wears a sleeveless long coat of deep green leather and dull grey iron scale mail. He has a hunchback. His auburn hair is still thick. He wears an eyepatch.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is lazy, self-centered, vain, and jealous.
History: He was born into a rich family. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Gimgen's homeland. Gimgen decided to take the middle way and become a bodyguard. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is greedy; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Selfish. Bonds: Rich, Immigrant. Occupation: Junk Dealer
Voice: Pronounces O like U
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 12)
Armor Class 13
Hit Points 85 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 18 (+4) | 10 (+0) | 18 (+4) | 13 (+1) |
Senses Passive Perception 18
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
Possessions: 7000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Silver ewer (50 gp). Large well-done wool tapestry (600 gp). Gold dragon comb with red garnet eye (1700 gp). A necklace of small pink pearls (6000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). 1 Minor magic item. 1 Minor magic item.
Senteq Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: He prefers to wear grey pants and tee shirts. He has a slight overbite and is overall scrawny. His red hair is matted, messy, and big. His gray eyes dart from person to person.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a small toy that he constantly fidgets with.
History: Senteq was born in the east. At a young age he loved to build and create. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Hunter work with an outfit from a few towns over. Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Hunter for the past few years.
Motivation: He is unsatisfied with his job; and to be a merchant again
Ideals: Persistence. Flaws: Ugly, Shy, Addict. Bonds: Job. Occupation: Hunter
Voice: Posh accent
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 19 (+4) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 |
Possessions: 260 gp. Cloth of gold vestments (140 gp). Solid gold idol (200 gp). Brass mug with jade inlays (200 gp).
Beast Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a mite stocky and is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft black waves gently in the breeze. He wears his red fur down. He has several tiny amethyst earrings on each ear.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He plays an instrument quite well.
History: He was born into a rich family. He took every job he could get his hands on, but the opportunities for Tabaxis in the west were limited. By chance he met his brother recently and the two have been together since.
Motivation: To reunite with his absent father; and marry his brother to traveling adventurers
Ideals: Artistic. Flaws: Selfish. Bonds: Rich, Immigrant, Family. Occupation: Performer
Voice: Irish accent
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Good (CR 5)
Armor Class 12
Hit Points 22 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 8 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 600 gp. 1 Minor magic item.
Ethereal In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is renowned for his bright green suits and hats. He carries with him a set of sickles on his belt, each one with a topaz on the hilt. He keeps his long gray fur kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: Ethereal is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born a particularly ugly child, much to the horror of his parents. His divine abilities were realized during a raid on his village. He has been a successful dealer in antiques buying low and selling high.
Motivation: Wants to work out more often; and retire the richest man in the north
Ideals: Fighting, Extrovert, Entrepeneur, Gifted, Athletic. Flaws: Ugly. Occupation: Roofer
Voice: German accent
Attributes [hide]
Medium (6'6") Tabaxi, True Neutral (CR 7)
Armor Class 14
Hit Points 39 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 12 (+1) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 2 |
Possessions: Gold and topaz bottle stopper cork (800 gp). Carved bone or ivory statuette (20 gp). Gold and topaz bottle stopper cork (800 gp). Sapphire pendant on gold chain (700 gp). 1 Minor magic item.
Richard Weston, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a grey shirt with thin yellow vertical stripes and red pants. He wears his golden hair up in a very large beehive style do. His green eyes have a joyful gleam in them most of the time.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Richard was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Layabout for the past few years.
Motivation: Sabotage a competitor; and wants to have a good time and be beloved
Ideals: Optimist, Joker. Flaws: Depressed. Bonds: Job. Occupation: Layabout
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 9 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
