Quick Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears skinny pants and wears a brown and black robe with the hood down. His yellow fur is kept up in a ponytail inside a broad hat. His copper eyes have a joyful gleam in them most of the time.
Personality: He is happy with his job as a Carter. He turns his eye from what people do, preferring to live and let live. He has all his life been fascinated with poetry.
History: Quick was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His family was turned out during the war. He and his family wandered west to less war torn lands. Since then, he has sought to make the best of life.
Motivation: He is unsatisfied with his job; and to be a beggar again
Ideals: Artistic, Optimist. Flaws: PTSD. Bonds: Poor, Job. Occupation: Carter
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Good (CR 12)
Armor Class 12
Hit Points 36 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 8 (-1) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: Jet (50 gp). Alexandrite (800 gp). Red-brown spinel (50 gp). Rock crystal (40 gp). Azurite (8 gp). Malachite (8 gp). Red spinel (50 gp).
Joser Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: This man wears professional attire, and sports empty pouches on his belt. His auburn hair and beard is wavy and long. He has a dull look in his green eyes.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He has a minor phobia of water and hates getting wet.
History: He served in the navy to pay for his family's outstanding loans. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Gardener job now, and dutifully fulfills any obligations he has.
Motivation: Regain custody of his son; and find a way to reverse the transformation of his sister
Flaws: Fearful. Bonds: Attractive, Military, Job, Family. Occupation: Gardener
Voice: Sounds elderly
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 14)
Armor Class 13
Hit Points 131 (14d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2
Possessions: 3000 gp. 1 Medium magic item.
Merihim Random, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears light armors faded through time and improper care. His long blue hair is drawn into a two foot long braid. His eyes are gold and he is always smoking a pipe.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Merihim is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Merihim was born the youngest of three triplets. Merihim was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Merihim decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He hasn't been sleeping well lately.
Motivation: To unite with his sister.
Flaws: Secretive, Insomniac. Bonds: Family, Criminal record. Occupation: Hunter
Voice: Draws out vowels
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 1100 sp. 1 Masterwork Common Melee.
Felgrat Southey, Male Half-Orc [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. His brown hair and beard is wavy and long. His fierce green eyes like to dwell on things.
Personality: Cocky and sure of himself, he believes he is the best Barkeep born in the past three hundred years. He is able to make almost anything out of random pieces of junk.
History: He got into the Barkeep business at a young age. Felgrat liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He'd like to take his coworkers down a peg; and he seems to be bored by most things
Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Job, Nature. Occupation: Barkeep
Voice: Pronounces O like U
Attributes [hide]
Medium (5'4") Half-Orc, Neutral Good (CR 3)
Armor Class 12
Hit Points 33 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1 Half-Plate. 1 Breastplate.
Guy Murphy, Male Half-Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man tends to wear a large white jacket. His silver hair is long and unkept. His eyes are violet and he is always smoking a pipe.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born the only child of a wealthy merchant. He helped his mother out around the business and became quite the natural. He was granted arcane powers by his dying sister.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and retire the richest man in the south
Ideals: Gifted, Entrepeneur. Flaws: Ugly, Antagonistic, Greedy. Bonds: Job. Occupation: Blacksmith
Voice: Switch between two voices
Attributes [hide]
Medium (5'10") Half-Elf, Chaotic Neutral (CR 14)
Armor Class 10
Hit Points 81 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 17 (+3) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Auran
Attacks Melee +6 / 4d6+1, Ranged +5 / 4d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 |
Possessions: Silver comb with moonstones (200 gp). Embroidered silk and velvet mantle with numerous moonstones (2800 gp). Gold and topaz bottle stopper cork (500 gp). Large well-done wool tapestry (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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