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NPC Generator

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Advanced [show]


Peter Dayton, Male Human [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His tied-back hair is brown. His eyes are likewise violet.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a bit of a xeno-phobe, disliking non-Humans.

History: Peter was raised in a hard working conservative environment. Cursed with vampirism at a very young age, Peter has worked very hard to control his curse. He is searching for what he claims is his rightful reward.

Motivation: Expand his business; and he wants to meet his childhood hero

Flaws: Antagonistic, Racist, Disease. Bonds: Adventurer, Job. Occupation: Bather

Voice: Can't modulate volume

Attributes [hide]

Peter Dayton, Male Human Warlock 9
Medium (5'6") Human, Lawful Evil (CR 9)
Armor Class 9
Hit Points 46 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 11 (+0)10 (+0) 9 (-1)13 (+1)
Skills Medicine +2
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +2 / 3d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 2000 gp. Eye agate (7 gp). Red-brown spinel (60 gp). Star rose quartz (60 gp). Banded agate (7 gp).


Social Check DCs


Left-Handed Thundercloud, Male Tabaxi [Permalink]

Personal [hide]

Description: He is dressed in an above average manner, and carries scythes. His fur is greying and his face has many wrinkles. He has blue eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Bellfounder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Left-Handed fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Extrovert. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Bellfounder

Voice: Russian accent

Attributes [hide]

Left-Handed Thundercloud, Male Tabaxi Ranger 11
Medium (6'10") Tabaxi, Lawful Good (CR 11)
Armor Class 13
Hit Points 59 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)11 (+0) 13 (+1)13 (+1)
Skills Acrobatics +7, Animal Handling +5
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130110

Possessions: 2800 gp. Hematite (15 gp).


Social Check DCs


Orsik Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears a tan costume with the symbols of strength on his torso. His hair is black and curly. His eyes are violet and beady.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Orsik was born in the south. At a young age he loved to build and create. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Armorer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Optimist, Persistence. Flaws: Ugly. Bonds: Immigrant, Criminal record. Occupation: Armorer

Voice: Sighs a lot, exhausted

Attributes [hide]

Orsik Durthane, Male Dwarf Monk 4
Medium (4'4") Dwarf, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 21 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 11 (+0)17 (+3) 12 (+1)12 (+1)
Skills Animal Handling +3, Investigation +5
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Gnoll, Orc
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4

Possessions: 1 Minor magic item.


Social Check DCs


Nuraval Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears rags and sports a simple walking cane. His hair is brown and very short. He is very pretty but has cold, dead eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born in the north, but his parents moved at a very young age to the south. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Opinionated. Flaws: Shy, Antagonistic. Bonds: Poor, Attractive, Immigrant. Occupation: Adventurer

Voice: Can't modulate volume

Attributes [hide]

Nuraval Glanhig, Male Dwarf Bard 9
Medium (4'2") Dwarf, Neutral Good (CR 9)
Armor Class 11
Hit Points 63 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 19 (+4)10 (+0) 14 (+2)11 (+0)
Skills Medicine +5, Survival +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 130 pp. Golden yellow topaz (1000 gp). Jet (80 gp). Deep blue spinel (1000 gp). Deep blue spinel (1000 gp). Malachite (11 gp). Golden yellow topaz (1000 gp).


Social Check DCs


Damien Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is black, silky, and of moderate length. His blue eyes peer out from beneath his feathered yellow hat.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a font of random trivia from the lore and stories he has discovered

History: Born in a small village he learned the ways of the warrior from his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Fighting, Athletic, Disciplined, Logical. Bonds: Attractive. Occupation: Baker

Voice: Draws out vowels

Attributes [hide]

Damien Fastfoot, Male Halfling Fighter 5
Small (3'4") Halfling, Chaotic Good (CR 5)
Armor Class 14
Hit Points 38 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 16 (+3)12 (+1) 13 (+1)14 (+2)
Skills Perception +4, Sleight of Hand +6
Senses Passive Perception 16
Languages Common, Halfling, Terran
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 1000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Large well-done wool tapestry (300 gp). Solid gold idol (900 gp).


Social Check DCs

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