Gerbo Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a simple pastel robe with white stripes complete with hood. His white hair is lengthy. He has gleaming, smiling violet eyes.
Personality: Gerbo hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born a particularly ugly child, much to the horror of his parents. After coming to the age of reason, Gerbo took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Artistic, Logical, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Layabout
Voice: Prounounces S like Z
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 15 (+2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Orc, Terran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: Chrysoberyl (70 gp).
Kâka Gresham, Male Half-Orc [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a faded coat and loose pants complete with top hat. His golden hair, when down, is lengthy. He wears round tiny glasses practically rammed into his face.
Personality: He has a massive crush on the younger sibling of the Laborer who has hired him part-time. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born in a small village he learned the ways of the warrior from his father. In his youth he was a Armorer, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kâka fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Professionalism, Fighting. Flaws: PTSD. Bonds: Has a crush. Occupation: Laborer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'9") Half-Orc, Lawful Evil (CR 7)
Armor Class 12
Hit Points 59 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 18 (+4) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 500 gp. 1 Minor magic item.
Qemuel Bright, Male Tiefling [Permalink]
Personal [hide]
Description: This man is well dressed, but even with his fine clothing he looks run-down. He is muscular with a powerful set of arms. He wears a Stetson hat to hide his balding. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a logical person and will generally grow upset if things defy logic and science.
History: Qemuel was raised in a hard working conservative environment. He was an athlete and attended two major summer competitions. He never won. He tends to his Scribe job now, and dutifully fulfills any obligations he has.
Motivation: To get a good night's sleep; and he'd like to take his coworkers down a peg
Ideals: Joker, Logical, Athletic. Flaws: Insomniac. Bonds: Job. Occupation: Scribe
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'4") Tiefling, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Thorin Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He dresses in green turtlenecks beneath a violet coat with yellow slacks. He keeps his long brown hair kept up in a rat tail. His eyes are brown and beady.
Personality: He will rave to anyone who will listen. He is a very good compulsive liar and kleptomaniac.
History: Born to a Animal Trainer, his father struggled to pay the bills. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Adventurer. Being a Adventurer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To be a Animal Trainer again.
Flaws: Ugly, Insane. Bonds: Poor, Criminal record, Job. Occupation: Adventurer
Voice: Boston accent
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 12)
Armor Class 13
Hit Points 37 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 13 (+1) | 17 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Abyssal, Auran
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +4
Possessions: 2000 gp. Freshwater pearl (16 gp). Carnelian (30 gp). Pink pearl (70 gp). Malachite (16 gp). Moss agate (16 gp). Iolite (30 gp). Rock crystal (30 gp). Peridot (30 gp). Rock crystal (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Miles Deighton, Male Human [Permalink]
Personal [hide]
Description: A 5'2" southern man, he is dressed in earthy colors with a brown and white handkerchief worn on his right side. His moppish black hair is in a traditional bowl cut. He is baby faced.
Personality: He is almost excessively polite to everyone, even when angry. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born to loving parents in a slum to the south. A freak accident while working with his Mason mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture
Ideals: Gifted. Flaws: Shy, Disease. Bonds: Poor, Criminal record. Occupation: Bounty Hunter
Voice: Sensual and smooth
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 81 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 |
Possessions: 120 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
