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Advanced [show]


Cloud In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a worn and beaten armor. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. He keeps his gray fur in a flapper bob. This green eyed westerner is not easily forgotten.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He is the product a well kept family trust fund and as such has never really known need. He was taken from his home at a very young age. He now spends his time doing works of charity.

Motivation: Money/treasure; and he doesn't get along with people that don't share his tastes

Ideals: Philantrophist, Impeccable. Flaws: Antagonistic. Bonds: Rich, Slave. Occupation: Bowyer

Voice: Switch between two voices

Attributes [hide]

Cloud In the Morning, Male Tabaxi Expert 13
Medium (6'10") Tabaxi, Lawful Evil (CR 13)
Armor Class 12
Hit Points 76 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)10 (+0) 14 (+2)12 (+1)
Skills Insight +6, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2

Possessions: 1000 pp. Gold dragon comb with red garnet eye (800 gp). Jeweled anklet (1000 gp). Sapphire pendant on gold chain (2600 gp). A miniature golden chest with tiny emeralds lining the top (150 gp). Silver comb with moonstones (100 gp). Silver comb with moonstones (100 gp). Large well-done wool tapestry (200 gp). Gold and ruby ring (8000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Merihim Frailty, Male Tiefling [Permalink]

Personal [hide]

Description: This man stands a little under 6'8" and is a bit bulky. He is very muscular particularly in the legs. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has wavy white hair. His skin is flawless and his gold eyes scan people very quickly.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: A powerful wizard made him what he is. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He has dedicated himself to building a better kind of golem.

Motivation: Regain custody of his daughter.

Ideals: Impeccable. Bonds: Adventurer, Attractive, Family, Mentor. Occupation: Doctor

Voice: Hard of hearing, loud

Attributes [hide]

Merihim Frailty, Male Tiefling Monk 8
Medium (6'8") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 70 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)16 (+3) 13 (+1)18 (+4)
Skills Intimidation +7, Perception +4
Senses Passive Perception 14
Languages Common, Undercommon, Draconic, Gnome
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 100000 cp. Gold dragon comb with red garnet eye (1600 gp). Golden circlet with four aquamarines (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Richard Trollope, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is well dressed, constantly wearing a tan suit, brown shirt, and red tie. He has moderate length red hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a pair of big game hunters, but was frequently ill as a child. From there he went from mercenary job to mercenary job. During his travels, Richard and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Richard discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Richard fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He's looking for his big break.

Flaws: Shy, Disease. Bonds: Attractive, Adventurer, Enemies. Occupation: Courier

Voice: Raspy

Attributes [hide]

Richard Trollope, Male Human Barbarian 1
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)12 (+1) 17 (+3)16 (+3)
Skills Arcana +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 4000 cp. Sardonyx (20 gp).


Social Check DCs


Thorin Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: This man stands a little under 3'11" and is a bit bulky. He is very muscular particularly in the legs. He very much looks the part of a Jeweler. He is bald on top and has large white tufts of hair around his ears. His fierce hazel eyes like to dwell on things.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is obsessed with a lost civilization.

History: Thorin was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He struck the Jeweler job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and meet up once more with his childhood friend

Ideals: Opinionated. Flaws: Ugly. Bonds: Job, Adventurer, Poor. Occupation: Jeweler

Voice: Pronounces difficult words wrong

Attributes [hide]

Thorin Graybeard, Male Dwarf Aristocrat 1
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)14 (+2) 9 (-1)15 (+2)
Skills Athletics +5
Senses Passive Perception 9
Languages Common, Dwarven, Celestial, Aquan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +5

Possessions: 500 sp. Jet (70 gp).


Social Check DCs


Merihim Sorrow, Male Tiefling [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His dark red hair is drawn into a tight pony tail with a cross scrunchie. He has silver eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He never wears the same outfit twice, unless he absolutely has to.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He has had some formal poetry training, and achieved minor success. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Disciplined, Artistic. Bonds: Rich, Attractive. Occupation: Barber

Voice: Laughs frequently while speaking

Attributes [hide]

Merihim Sorrow, Male Tiefling Rogue 12
Medium (5'11") Tiefling, Lawful Evil (CR 12)
Armor Class 12
Hit Points 75 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)13 (+1) 18 (+4)15 (+2)
Skills History +5, Persuasion +6
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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