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Advanced [show]


Purban TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His blonde hair is matted, messy, and big. He wears large thick round spectacles.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is harsh and unforgiving.

History: Born in a small village he learned the ways of the warrior from his father. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Purban fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world.

Ideals: Fighting, Athletic. Flaws: Ugly, Antagonistic. Occupation: Mayor

Voice: Speaks with back of mouth

Attributes [hide]

Purban TellPenny, Male Halfling Cleric 1
Small (3'2") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 12 (+1)14 (+2) 9 (-1)14 (+2)
Skills Perception +1, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Halfling, Infernal, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Fragrant Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses well, typically a more casual-formal manner. He wears his yellow fur down. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Fragrant lived on a farm with his father, near the main road leading to a nearby town. When money was particularly tight he was walking through alleys when he overheard a Locksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hasn't been sleeping well lately.

Motivation: Regain custody of his daughter; and to unite with his sister

Ideals: Joker. Flaws: Insomniac. Bonds: Attractive, Poor, Family. Occupation: Locksmith

Voice: High pitched and raspy

Attributes [hide]

Fragrant Plume, Male Tabaxi Warrior 5
Medium (6'8") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)12 (+1) 11 (+0)16 (+3)
Skills History +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Zook Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He has dyed his greying black hair a little too much giving a sharp black color. His eyes are likewise violet.

Personality: Cocky and sure of himself, he believes he is the best Map Maker born in the past three hundred years. A true patriot, Zook would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: A powerful brothel owner made him what he is. Zook was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Zook decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He then took over the family business and is one of the better Map Maker for hire.

Motivation: A rival would like him out of the picture; and further expansion of business

Bonds: Attractive, Job, Military, Mentor, Criminal record. Occupation: Map Maker

Voice: Low range voice

Attributes [hide]

Zook Folkor, Male Gnome Barbarian 13
Small (3'4") Gnome, Chaotic Evil (CR 13)
Armor Class 15
Hit Points 120 (13d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 15 (+2)13 (+1) 15 (+2)13 (+1)
Skills Investigation +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Gnome, Sylvan
Attacks Melee +6 / 4d4+2, Ranged +8 / 4d4+4, Grapple +4

Possessions: 600 pp. Red garnet (80 gp). Freshwater pearl (14 gp). Star rose quartz (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Seebo Sympony, Male Gnome [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His black hair, when down, is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He never swears and excessively uses polite adverbs when speaking. He uses divination through singing.

History: Seebo hails from a village terrorized by goblins. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he wants revenge against goblins

Ideals: Entrepeneur, Optimist, Gifted. Bonds: Enemies, Rich. Occupation: Map Maker

Voice: Speaks with a cold

Attributes [hide]

Seebo Sympony, Male Gnome Druid 13
Small (3'3") Gnome, Chaotic Good (CR 13)
Armor Class 15
Hit Points 97 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 17 (+3)16 (+3) 11 (+0)12 (+1)
Skills Nature +7, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Celestial, Undercommon, Auran
Attacks Melee +4 / 4d4+0, Ranged +8 / 4d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: 600 pp. Onyx (20 gp). Lapis lazuli (5 gp). Eye agate (5 gp). Chrysoberyl (140 gp). 1 Medium magic item.


Social Check DCs


Zûmug Cromwell, Male Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is short and brown. He wears large thick round spectacles.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He served in the navy to pay for his family's outstanding loans. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality.

Ideals: Joker. Bonds: Attractive, Adventurer, Military, Religious. Occupation: Mayor

Voice: Loud with bravado

Attributes [hide]

Zûmug Cromwell, Male Half-Orc Fighter 7
Medium (6'3") Half-Orc, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 47 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)8 (-1) 16 (+3)15 (+2)
Skills Nature +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 5000 sp. Azurite (8 gp). Red-brown spinel (50 gp). Alexandrite (700 gp). Obsidian (8 gp).


Social Check DCs

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