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Gerald Hayhurst, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is constantly adorned with expensive silk clothing, often dyed in bright yellow and blue, and wears rings and necklaces with large, colorful gems. His silver hair is greasy and uncared for. He wears a mask on his face.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He would rather hide behind his crafts than deal with other people.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mayor arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Disciplined, Artistic. Flaws: Ugly, Shy. Bonds: Rich, Religious. Occupation: Mayor

Voice: Hissing voice

Attributes [hide]

Gerald Hayhurst, Male Human Commoner 1
Medium (6'5") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)16 (+3) 17 (+3)16 (+3)
Skills Animal Handling +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Infernal, Aquan, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 120 gp.


Social Check DCs


Nicor Sanity, Male Tiefling [Permalink]

Personal [hide]

Description: He stands about 5'5" and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His right hand appears badly burned and disfigured. He has black hair. His black eyes lackadaisically let the world flow into them.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is skeptical of what others tell him and is slow to trust.

History: He was born in the north, but his parents moved at a very young age to the west. His childhood dream was to be a Merchant, but he was a colossal failure. He has worked as a Server like his father before him.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Joker, Impeccable. Flaws: Shy. Bonds: Immigrant, Job. Occupation: Server

Voice: Complex vocabulary, royal

Attributes [hide]

Nicor Sanity, Male Tiefling Expert 4
Medium (5'5") Tiefling, Chaotic Good (CR 4)
Armor Class 12
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)12 (+1) 17 (+3)15 (+2)
Skills Persuasion +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Anverth Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He carries with him a set of axes, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His black hair is lengthy and is close to two feet long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Anverth was born with his mother's beautiful face. His divine abilities were realized during a raid on his village. He has dedicated himself to building a better village for his children.

Motivation: Meet up once more with his childhood friend.

Ideals: Fighting, Professionalism, Logical, Gifted. Bonds: Attractive, Adventurer. Occupation: Masseuse

Voice: Italian accent

Attributes [hide]

Anverth Ironhide, Male Gnome Cleric 12
Small (3'2") Gnome, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 87 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)16 (+3) 9 (-1)12 (+1)
Skills Arcana +7, Persuasion +5
Senses Passive Perception 9
Languages Common, Gnome, Sylvan, Terran, Goblin
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 3000 gp. Lapis lazuli (16 gp).


Social Check DCs


Arannis Richie, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is dark but he possesses many grey ritualistic tattoos. He wears a brown armored body suit, with a simple grey line shooting up and back down. His chestnut hair is braided into rings. His skin is flawless and his gray eyes scan people very quickly.

Personality: He is very quiet and rarely speaks above a whisper. He invites people to come help in his community garden.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Philantrophist, Gifted. Flaws: Shy. Bonds: Attractive. Occupation: Baker

Voice: Mumbles to self between sentences

Attributes [hide]

Arannis Richie, Male Half-Elf Bard 3
Medium (5'4") Half-Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)15 (+2) 15 (+2)14 (+2)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Gnome, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 40 pp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Vlorn Thorngage, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears dark leathers with embroidery. His tied-back hair is white. His amber eyes dart from person to person.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born to a pair of adventurers, Vlorn grew up listening to his mother's many stories. His family was turned out during the war. He and his family wandered south to less war torn lands. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature axe.

Motivation: He has passion for adventuring and risk.

Flaws: Antagonistic, PTSD. Bonds: Immigrant, Has a crush, Adventurer. Occupation: Sage

Voice: Low and grunting

Attributes [hide]

Vlorn Thorngage, Male Halfling Wizard 4
Small (3'0") Halfling, Chaotic Good (CR 4)
Armor Class 13
Hit Points 21 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)14 (+2) 10 (+0)12 (+1)
Skills Investigation +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Ignan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 6000 sp.


Social Check DCs

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