Hogar Bentham, Male Half-Orc [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He is physically well-built. He wears a colorful flower in his red hair. His brown eyes dart from person to person.
Personality: Cocky and sure of himself, he believes he is the best Marshal born in the past three hundred years. He is a bit of a xeno-phobe, disliking non-Half-Orcs.
History: His mother raised him in a mountain cabin. Hogar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He's also a talented Detective, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Marshal responsibilities is difficult; and he is unsatisfied with his job
Flaws: Racist. Bonds: Attractive, Job, Nature. Occupation: Marshal
Voice: Soothing and warm
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 70 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 17 (+3) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Orc, Dwarven, Celestial, Gnoll
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
Possessions: 1400 gp. Moss agate (11 gp). Jasper (70 gp). Star rose quartz (70 gp). Azurite (11 gp). Star rose quartz (70 gp). Obsidian (11 gp).
Ghaliver Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: He wears a white cloak and cross-gartered grey stockings, and he perpetually has his pickaxe ready. He wears his brown hair up. His thin eyebrows rest above his beady gray eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is obsessed with finding treasure.
History: Born in the north his family was never financially stable. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has passion for adventuring and risk; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Adventurer, Poor. Occupation: Fletcher
Voice: Sore throat, cough
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 29 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 9 (-1) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Krimmon Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who is dressed in a clean black cloak covering his clean studded leather. His black hair is matted, messy, and big. He tend to wears goggles to shield his eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Krimmon was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.
Motivation: He loathes his own lifestyle.
Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Poor, Adventurer. Occupation: Miner
Voice: Dutch accent
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 7)
Armor Class 11
Hit Points 47 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
Possessions: 200 gp.
Whurbin Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive man, he likes to wear ponchos typically of a light tan in addition to tight pants. His black hair is slicked back into a classic pompadour. He has a tattooed face.
Personality: His tongue was cut out and he uses sign language. He uses divination through singing.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His childhood dream was to be a Roofer, but he was a colossal failure. Due to his spouse's obsession with being a Roofer they were divorced and he won custody of their daughter. He worked as a Courier, and he later adopted a second daughter.
Motivation: Regain custody of his daughter.
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Job, Family. Occupation: Courier
Voice: Old thin voice
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 16 (+3) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 3000 sp. Peridot (40 gp).
Gilthur Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'0". He is dressed in an above average manner, and his gloved hand is found clutching a trident. His auburn hair is knotted and matted. He has a dull look in his brown eyes.
Personality: He likes to make people angry or surprised. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He served in the navy to pay for his family's outstanding loans. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. After a long history of fighting, Gilthur and his spouse have recently divorced.
Motivation: He is wracked by social anxiety; and he wants nothing more than to rejoin the army
Flaws: Antagonistic, Fearful. Bonds: Attractive, Military, Nature. Occupation: Doctor
Voice: Russian accent
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Draconic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1400 sp. Silver comb with moonstones (100 gp). Brass mug with jade inlays (200 gp).
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