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Advanced [show]


Nim Xiloscient, Male Elf [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears bulky blue painted plate armor. He has no hair. His gray eyes dart from person to person.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is lazy, self-centered, vain, and jealous.

History: He got into the Dilettante business at a young age. Nim was born on a far western plains where he grew up under the tutelage of his father, an expert Dilettante. He moves from town to town, unable to find a place to settle.

Motivation: Further expansion of business; and wants to open a new tavern

Flaws: Ugly, Depressed, Selfish. Bonds: Job, Immigrant. Occupation: Dilettante

Voice: High pitched, excited

Attributes [hide]

Nim Xiloscient, Male Elf Fighter 7
Medium (4'10") Elf, Lawful Evil (CR 7)
Armor Class 12
Hit Points 43 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)12 (+1) 14 (+2)12 (+1)
Skills Acrobatics +5, Animal Handling +5
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +5

Possessions: 1100 gp. Blue quartz (15 gp). Chrysoberyl (110 gp). Silver pearl (110 gp).


Social Check DCs


Shane Lindsey, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many yellow ritualistic tattoos. He wears a black Stetson hat and black clothes. His black hair is greasy and uncared for. He wears round tiny glasses practically rammed into his face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born at the edge of vast desert. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Shane grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Shane. Days after completing his studies, news broke out that his hometown was attacked by illithids. Shane was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Flaws: Ugly, Secretive. Bonds: Nature, Criminal record, Enemies, Adventurer. Occupation: Miller

Voice: Mousy voice

Attributes [hide]

Shane Lindsey, Male Human Warrior 1
Medium (5'8") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)10 (+0) 17 (+3)12 (+1)
Skills Investigation +2, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Fonkin Pingun, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears dark leathers with embroidery. His chestnut hair has been sun bleached extensively. His green eyes peer out from beneath his deerstalker blue hat.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He takes great joy in being the best Interpreter in town.

History: He was raised by priests from a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Interpreter. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has a rivalry with the Church that dominates his actions; and further expansion of business

Flaws: Antagonistic. Bonds: Job, Religious, Mentor. Occupation: Interpreter

Voice: Hollow voice

Attributes [hide]

Fonkin Pingun, Male Gnome Rogue 4
Small (3'4") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 25 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)16 (+3) 11 (+0)16 (+3)
Skills Performance +5, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Giant, Sylvan, Druidic
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: Black pearl (800 gp). Eye agate (5 gp).


Social Check DCs


Fulbar Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he does not wear sleeves and tends to eschew shirts when he can avoid it. His blonde hair is kept up in a ponytail inside a Stetson hat. He is very pretty but has cold, dead eyes.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born on a small isolated farm. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Actor for hire.

Motivation: Sabotage a competitor.

Flaws: Fearful. Bonds: Attractive, Criminal record, Nature, Job. Occupation: Actor

Voice: growls and snarls, animalistic

Attributes [hide]

Fulbar Greenbottle, Male Halfling Aristocrat 14
Small (2'11") Halfling, Chaotic Evil (CR 14)
Armor Class 12
Hit Points 106 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)16 (+3) 16 (+3)12 (+1)
Skills Acrobatics +6, Persuasion +6
Senses Passive Perception 13
Languages Common, Halfling, Elven, Gnoll, Auran
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +6

Possessions: 6000 gp. Emerald (1300 gp). Chalcedony (70 gp). Smoky quartz (70 gp). Red spinel (140 gp). Bloodstone (70 gp). Smoky quartz (70 gp). Onyx (70 gp).


Social Check DCs


Immeral Ethanasath, Male Elf [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He does not wear sleeves and tends to eschew shirts when he can avoid it. His white hair is cut short with large spiked bangs in the front. He is baby faced.

Personality: He is irascible and easily irritated. Animals are drawn to him, and he is able to talk to them.

History: Born in a small village he learned the ways of the warrior from his father. Through the years after Immeral was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Immeral's father didn't care for him much, and the feeling was mutual. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature dagger.

Motivation: He's repulsed by the PC; and he has passion for adventuring and risk

Ideals: Athletic, Gifted, Fighting. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Bounty Hunter

Voice: Thin and wheezing

Attributes [hide]

Immeral Ethanasath, Male Elf Bard 9
Medium (5'3") Elf, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 40 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)16 (+3) 11 (+0)14 (+2)
Skills Religion +6
Senses Passive Perception 10
Languages Common, Elven, Halfling, Gnoll, Auran
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143332000

Possessions: 1500 gp. Rhodochrosite (11 gp). Amber (90 gp). Star ruby (600 gp). Red spinel (90 gp). Deep blue spinel (900 gp). Silver pearl (90 gp). Clear bright green emerald (4000 gp). 1 Minor magic item.


Social Check DCs

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