Caeldrim Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a tan armored body suit, with a simple green line shooting up and back down, and is pretty ugly. He has done his best to style his auburn hair to look like a famous performer. His violet eyes are passionate and lively.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. After a long history of fighting, Caeldrim and his spouse have recently divorced.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Religious. Occupation: Fisher
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 3)
Armor Class 14
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 12 (+1) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Ignan, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 gp.
Boddynock Timbers, Male Gnome [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame, and carries maces. He sports a long blonde beard, and similarly colored long hair. He wears large thick round spectacles.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Boddynock was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He has passion for adventuring and risk; and to reunite with his old friends
Ideals: Fighting. Flaws: Shy, Secretive. Bonds: Attractive, Poor, Adventurer. Occupation: Carter
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 14)
Armor Class 11
Hit Points 153 (14d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 17 (+3) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Draconic
Attacks Melee +5 / 4d6+0, Ranged +5 / 4d6+0, Grapple +0
Possessions: 4000 gp. Alexandrite (1100 gp). Aquamarine (1100 gp). Golden yellow topaz (1100 gp). Carnelian (50 gp). Chrysoprase (50 gp). Deep green spinel (80 gp). Rock crystal (50 gp). Blue quartz (8 gp). 1 Minor magic item. 1 Minor magic item.
Fax Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He very much looks the part of a Bather. His blue crest is slicked back into a classic pompadour. He has gleaming, smiling red eyes.
Personality: Fax is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Fax was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bather work with an outfit from a few towns over. Bather work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.
Motivation: Wants to raise his children well; and obtaining odd cultural dragonborn artifacts is his passion
Ideals: Extrovert. Bonds: Job, Poor, Adventurer, Family. Occupation: Bather
Voice: Timid voice
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 9)
Armor Class 13
Hit Points 69 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 15 (+2) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3
Possessions: 12000 sp. Bloodstone (30 gp). Aquamarine (900 gp). Chalcedony (30 gp). Deep green spinel (90 gp). Tiger eye turquoise (7 gp). Malachite (7 gp). Malachite (7 gp). Red spinel (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Theobald Astley, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he is wearing colorful clothing, dressed as a Seamstress, and is pretty ugly. He keeps his long chestnut hair kept up in a rat tail. His eyes are a pleasant green.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: A powerful necromancer made him what he is. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has since lost track of the people in his past.
Motivation: To end his boredom; and to unite with his brother
Ideals: Impeccable. Flaws: Ugly, Antagonistic, Mundane. Bonds: Family, Mentor. Occupation: Seamstress
Voice: Farmer accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 9 (-1) | 11 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 400 gp.
Halimath Berevan, Male Elf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears just a blue suit. Beneath his clothing is a huge mess of scar tissue. He sports a flattop hair cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He is business-like. He takes instructions and follows them to the letter. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently gotten a pet goose that steals things from people.
Motivation: He is a bit of a kleptomaniac; and seeks redemption
Ideals: Professionalism. Flaws: Ugly, Fearful. Bonds: Slave, Criminal record. Occupation: Spy
Voice: Scottish accent
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 13)
Armor Class 15
Hit Points 19 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 20 (+5) | 8 (-1) | 18 (+4) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Auran, Halfling, Celestial, Orc
Attacks Melee +4 / 4d4+0, Ranged +9 / 4d4+5, Grapple +5
Possessions: 4000 gp. Red spinel (40 gp). Deep green spinel (40 gp). Alexandrite (400 gp). Golden yellow topaz (400 gp). Golden yellow topaz (400 gp). Deep blue spinel (400 gp). Violet garnet (400 gp). Fire opal (1400 gp). Banded agate (12 gp).
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Their contribution stands as a beacon of hope for all adventurers!
