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Advanced [show]


Senteq Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is light but he possesses many green ritualistic tattoos. He wears very tight pants and wife beaters, though occasionally he sports a grey coat. His long white hair reaches down to his waist. He has several tiny opal earrings on each ear.

Personality: Overbrimming with self-confidence, Senteq isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He served in the navy to pay for his family's outstanding loans. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To unite with his sister; and an old rival family wants him found

Ideals: Impeccable, Entrepeneur. Bonds: Rich, Military, Family. Occupation: Shoemaker

Voice: Breathy voice

Attributes [hide]

Senteq Folkor, Male Gnome Warrior 1
Small (3'4") Gnome, Lawful Good (CR 1)
Armor Class 15
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 11 (+0)18 (+4) 10 (+0)15 (+2)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Giant, Halfling, Ignan
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ahrim Love, Male Tiefling [Permalink]

Personal [hide]

Description: He is renowned for his bright green suits and hats. His attire stands in sharp contrast to his lance, which is beautifully polished and possesses an ornate carving of a skull on it. He has chestnut hair. He has a dull look in his white eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ahrim took refuge in the large cave and found the beat up lance and armor he uses now. He became a Bather soon after.

Motivation: To prove his worth to the world; and he is unsatisfied with his job

Flaws: Antagonistic, Impulsive. Bonds: Enemies, Nature, Job. Occupation: Bather

Voice: Timid voice

Attributes [hide]

Ahrim Love, Male Tiefling Barbarian 8
Medium (6'2") Tiefling, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 74 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)14 (+2) 10 (+0)17 (+3)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Terran, Draconic
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 700 gp. Black star sapphire (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Silent In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He carries with him a set of falchions on his belt, each one with a amethyst on the hilt. He wears a colorful flower in his black fur. He is very pretty but has cold, dead eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He pushes his goals aggressively. He is also a coward if confronted.

History: He served in the navy to pay for his family's outstanding loans. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Silent fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Fighting, Impeccable. Flaws: Fearful. Bonds: Poor, Attractive, Military. Occupation: Dilettante

Voice: Excited and jittery

Attributes [hide]

Silent In the Wind, Male Tabaxi Aristocrat 12
Medium (5'6") Tabaxi, Lawful Neutral (CR 12)
Armor Class 13
Hit Points 63 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 13 (+1)13 (+1) 11 (+0)19 (+4)
Skills Acrobatics +7
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 3d10-1, Ranged +7 / 3d10+3, Grapple +7

Possessions: 3000 gp. Sard (80 gp). Star rose quartz (80 gp). Rose (80 gp). Red-brown spinel (130 gp). Zircon (80 gp). White opal (400 gp).


Social Check DCs


Drogo Beitz, Male Half-Elf [Permalink]

Personal [hide]

Description: This dark-skinned male wears many layers of old clothing at all times. He is tall, broad shouldered and powerfully built. His red hair is lengthy and is close to two feet long. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Gifted from a young age, Drogo studied abroad. In his 12th year, his parents were killed by a orcs raid, leaving Drogo alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: A deep hatred of orcs.

Ideals: Passionate, Gifted. Flaws: Ugly. Bonds: Poor, Military, Enemies. Occupation: Locksmith

Voice: Speaks with a cold

Attributes [hide]

Drogo Beitz, Male Half-Elf Adept 4
Medium (5'4") Half-Elf, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)9 (-1) 14 (+2)12 (+1)
Skills Medicine +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 400 gp.


Social Check DCs


Kyle Roscoe, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a grey top hat and grey clothes. With a patchy blonde beard and wild blonde hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Kyle took refuge in the large cave and found the beat up flail and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is greedy; and money/treasure

Ideals: Gifted, Entrepeneur. Flaws: Insane. Bonds: Job, Nature, Rich. Occupation: Doctor

Voice: Italian accent

Attributes [hide]

Kyle Roscoe, Male Human Fighter 2
Medium (5'3") Human, Chaotic Good (CR 2)
Armor Class 10
Hit Points 19 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)17 (+3) 15 (+2)11 (+0)
Skills Perception +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Undercommon, Orc, Auran
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 1600 sp.


Social Check DCs

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