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Advanced [show]


Koeth Mellerelel, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a red coat, and he perpetually has his bastard sword ready. His hair is black and curly. His otherwise smooth face is marked with small tiny scars.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He plays an instrument quite well.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his youth he was a Apothecary, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and further expansion of business

Ideals: Fighting, Disciplined, Artistic. Flaws: Antagonistic, PTSD. Occupation: Mercenary

Voice: Low range voice

Attributes [hide]

Koeth Mellerelel, Male Half-Elf Ranger 5
Medium (5'5") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)16 (+3) 16 (+3)13 (+1)
Skills Deception +4, Perception +6
Senses Passive Perception 16
Languages Common, Elven, Giant, Infernal, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 700 gp. Aquamarine (1400 gp). Iolite (50 gp). Azurite (15 gp). Blue quartz (15 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dynamic Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'7" and lanky with angular features, he is an attractive figure. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His fur is greying and his face has many wrinkles. His amber eyes are passionate and lively.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He is not mentally stable, and does not behave rationally; and to reunite with his absent mother

Ideals: Fighting, Gifted. Flaws: Insane. Bonds: Attractive, Family, Guardian. Occupation: Guard

Voice: Mousy voice

Attributes [hide]

Dynamic Plume, Male Tabaxi Warrior 1
Medium (6'7") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)16 (+3) 15 (+2)19 (+4)
Skills Performance +6, Stealth +5
Senses Passive Perception 12
Languages Common, Infernal, Gnoll, Gnome
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 160 gp. Jade (110 gp).


Social Check DCs


Three Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with feathered hat. He carries with him a set of sickles on his belt, each one with a aquamarine on the hilt. His fur is short and black. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a font of random trivia from the lore and stories he has discovered

History: He was born to a criminal king-pin and mafia family He found a children's book about a Tabaxi Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Being a Adventurer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with his old friends

Ideals: Fighting, Logical. Flaws: Shy. Bonds: Criminal record, Adventurer. Occupation: Adventurer

Voice: Speaks with squeezed throat

Attributes [hide]

Three Of Clay, Male Tabaxi Commoner 10
Medium (5'5") Tabaxi, Lawful Evil (CR 10)
Armor Class 13
Hit Points 37 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)8 (-1) 17 (+3)11 (+0)
Skills Athletics +5, Intimidation +4
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +4

Possessions: 5000 sp.


Social Check DCs


Trey Kimberley, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He has a slight overbite and is overall scrawny. His chestnut hair is lengthy. His face is covered beneath a completely black helmet.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He misses his home and complains about the freezing weather, even in summer.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bounty Hunter arts, while his mother instructed him in etiquette, music and courtly manner. His childhood dream was to be a Banker, but he was a colossal failure. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is greedy.

Ideals: Philantrophist. Bonds: Attractive, Immigrant, Rich, Job. Occupation: Bounty Hunter

Voice: Deep voice with rolling R's

Attributes [hide]

Trey Kimberley, Male Human Warrior 1
Medium (6'0") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)11 (+0) 9 (-1)13 (+1)
Skills Athletics +3, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 800 sp.


Social Check DCs


Ar-Pratu Blankley, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is muscular with a powerful set of arms. He has moderate length red hair. His violet unseeing eyes seem to look past you.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born several months after his mother was called into army service. When Ar-Pratu reached his early adolescence his Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He's also a talented Jeweler, but doesn't like to broadcast it.

Motivation: To be a Jeweler again; and balancing his hectic life and new cook responsibilities is difficult

Ideals: Optimist. Flaws: Disease. Bonds: Poor, Job, Military. Occupation: Cook

Voice: Laughs frequently while speaking

Attributes [hide]

Ar-Pratu Blankley, Male Half-Orc Barbarian 1
Medium (6'6") Half-Orc, Chaotic Good (CR 1)
Armor Class 9
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 14 (+2)14 (+2) 12 (+1)9 (-1)
Skills Acrobatics +1, Arcana +4
Senses Passive Perception 11
Languages Common, Orc, Aquan, Ignan
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +4

Possessions: Just what you see.


Social Check DCs

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