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Advanced [show]


Gildmak TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a violet vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his violet boots flare out at the collars. He wears his white hair down. His green unseeing eyes seem to look past you.

Personality: He is business-like. He takes instructions and follows them to the letter. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born blind and as such lacked many opportunities for work. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sage. He became a Sage soon after.

Motivation: Money/treasure.

Ideals: Professionalism. Flaws: Disease. Bonds: Rich, Job. Occupation: Sage

Voice: Hollow voice

Attributes [hide]

Gildmak TellPenny, Male Halfling Cleric 6
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 45 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 17 (+3)12 (+1) 15 (+2)14 (+2)
Skills Religion +4
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 4000 sp. Aquamarine (600 gp). Rhodochrosite (11 gp). Jade (90 gp). Fiery yellow corundum (500 gp). 1 Minor magic item.


Social Check DCs


Nuraval Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He dresses like a well dressed Seamstress does. He wears his black hair up. His fair skin shows little sign of his aristocratic breeding.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a very good compulsive liar and kleptomaniac.

History: He got into the Seamstress business at a young age. Nuraval was born on a far southern desert where he grew up under the tutelage of his mother, an expert Seamstress. He has built up a small fortune and can afford his own way.

Motivation: Wants to open a new tavern; and he is greedy

Bonds: Job, Attractive, Criminal record, Immigrant, Rich. Occupation: Seamstress

Voice: Sounds elderly

Attributes [hide]

Nuraval Ironfist, Male Dwarf Sorcerer 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)11 (+0) 15 (+2)15 (+2)
Skills Medicine +4, Performance +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 310 gp. Golden pearl (140 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Wymar Alston, Male Human [Permalink]

Personal [hide]

Description: 5'9" and muscular, this eastern man wears long strands of amber and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His golden hair is long and unkept. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He takes great joy in being the best Tanner in town.

History: He was born in the east. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He moves from town to town, unable to find a place to settle.

Motivation: He is unsatisfied with his job; and he is greedy

Ideals: Athletic. Flaws: Ugly. Bonds: Rich, Job, Immigrant. Occupation: Tanner

Voice: Whispers

Attributes [hide]

Wymar Alston, Male Human Commoner 10
Medium (5'9") Human, Chaotic Good (CR 10)
Armor Class 12
Hit Points 57 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)12 (+1) 13 (+1)12 (+1)
Skills Deception +5, Nature +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rangrim Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He usually wears his red robe and has his shield always slung over his shoulder. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a very tight haircut. This hazel eyed southerner is not easily forgotten.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a minor phobia of water and hates getting wet.

History: Rangrim was raised in a hard working conservative environment. His childhood dream was to be a Miner, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and to be a miner again

Flaws: Antagonistic, Fearful. Bonds: Attractive, Job. Occupation: Dilettante

Voice: Nasally tone

Attributes [hide]

Rangrim Bigtoe, Male Dwarf Ranger 2
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)16 (+3) 13 (+1)13 (+1)
Skills Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Gnoll, Goblin
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 400 sp. Amber (160 gp). Sard (80 gp). Peridot (80 gp). 1 Masterwork Common Melee.


Social Check DCs


Dabbledob Ningel, Male Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a brown shirt with thin red vertical stripes and grey pants. His blonde hair is cut jaggedly and amateurishly. His eyes are brown and he is always smoking a pipe.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He has chosen to use the inheritance that was left to him frivolously. He was granted divine powers by his dying sister.

Motivation: He has passion for adventuring and risk; and he feels the way he acts is they only way to get by in the world

Ideals: Gifted, Impeccable. Bonds: Religious, Rich, Adventurer. Occupation: Marshal

Voice: growls and snarls, animalistic

Attributes [hide]

Dabbledob Ningel, Male Gnome Aristocrat 12
Small (3'8") Gnome, Neutral Good (CR 12)
Armor Class 14
Hit Points 110 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 19 (+4)16 (+3) 11 (+0)16 (+3)
Skills Animal Handling +4, Performance +7
Senses Passive Perception 10
Languages Common, Gnome, Ignan, Giant, Sylvan
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3

Possessions: 4000 gp. Canary diamond (3000 gp). Blue sapphire (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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