Gûnd Easton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears professional attire. He is physically well-built. He wears a top hat to cover his moderate length white hair. His face is covered beneath a completely black helmet.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. After a long history of fighting, Gûnd and his spouse have recently divorced.
Motivation: He is terrified, and will act out of fear.
Flaws: Antagonistic, Fearful. Bonds: Attractive, Rich. Occupation: Ploughman
Voice: High pitched and raspy
Attributes [hide]
Medium (6'8") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 11 (+0) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 30 gp.
Brottor Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is dressed in earthy colors with a white and black handkerchief worn on his right side. He has a small bristly mustache and wavy silver hair. His fierce amber eyes like to dwell on things.
Personality: Stoic and calm, he prefers to meditate than take action. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born to a Glassblower, his mother struggled to pay the bills. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 10 years later his spouse died after the birth of his son. Heartbroken, Brottor never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: Wishes to resurrect an old love; and retire the richest man in the south
Ideals: Disciplined, Gifted, Entrepeneur. Bonds: Poor, In love. Occupation: Brewer
Voice: Scottish accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 8 (-1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp. 1 Masterwork Common Melee.
Fargrim Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: A middle-aged man, he wears blue trousers with white and grey striped suspenders. He wears various colorful collared shirts, and is pretty ugly. With bright chestnut hair and a scraggly beard. His eyes are a pleasant gray.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: A powerful necromancer made him what he is. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has since lost track of the people in his past.
Motivation: Wants to raise his children well; and to reunite with his absent father
Ideals: Optimist. Flaws: Ugly. Bonds: Family, Mentor, Religious. Occupation: Navigator
Voice: Excited and jittery
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 19 (+4) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: 4000 cp.
Torinn Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright grey and green, and wears rings and necklaces with large, colorful gems. He carries with him a set of axes on his belt, each one with a emerald on the hilt. His crest is cut close to his head. His eyes are gold.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: When he was but 8 years old his parents immigrated from the east. His father was a soldier and died while he was still young. Torinn was left his father's suit of armor and trained in its use and care. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He desires power and/or immortality; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Artistic. Bonds: Rich, Adventurer, Immigrant, Military. Occupation: Bricklayer
Voice: Switch between two voices
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 15 (+2) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Auran, Dwarven, Draconic
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 sp.
Hugh Hanes, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears suspenders and blue workpants. His shirt is white, and he wears a heavy blue leather apron most of the time. His silver hair is slicked back into a classic pompadour. He has several tiny sapphire earrings on each ear.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He takes great joy in being the best Navigator in town.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To be a Sellsword again.
Ideals: Persistence. Bonds: Rich, Job, Religious, Mentor. Occupation: Navigator
Voice: Sensual and smooth
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Evil (CR 13)
Armor Class 11
Hit Points 40 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 10 (+0) | 16 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Terran, Celestial, Dwarven
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 4 | 4 | 3 | 2 |
Possessions: 2000 gp. Fire opal pendant on a fine gold chain (900 gp). Large well-done wool tapestry (300 gp). An abacus with copper, silver and gold markers (80 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). A necklace of small pink pearls (2000 gp). Brass mug with jade inlays (300 gp). Jeweled electrum ring (6000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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