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NPC Generator

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Advanced [show]


Ernest Rutherford, Male Human [Permalink]

Personal [hide]

Description: He wears just a white suit. He is portly but not overly obese. His hair is short and silver. His eyes are likewise green.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Ernest lived on a farm with his father, near the main road leading to a nearby town. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job.

Flaws: Mundane, Antagonistic. Bonds: Family, Job. Occupation: Mayor

Voice: Speaks with squeezed throat

Attributes [hide]

Ernest Rutherford, Male Human Rogue 11
Medium (6'1") Human, Chaotic Good (CR 11)
Armor Class 10
Hit Points 51 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)14 (+2) 10 (+0)12 (+1)
Skills Animal Handling +4, Athletics +5
Senses Passive Perception 10
Languages Common, Draconic, Gnoll
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +5

Possessions: 1700 gp. Gold dragon comb with red garnet eye (1700 gp).


Social Check DCs


Baern Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: This man is very fat, and is typically in his Locksmith uniform. His head has been shaved. His eyes, though not visible through his cowl, are brown.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in the west to a Locksmith, Baern learned a great deal about his father's area of expertise. From there he went from mercenary job to mercenary job. He struck the Locksmith job and began his own company from there.

Motivation: Sabotage a competitor; and he's looking for his big break

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer. Occupation: Locksmith

Voice: Scottish accent

Attributes [hide]

Baern Morigak, Male Dwarf Aristocrat 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 16 (+3)8 (-1) 13 (+1)6 (-2)
Skills Arcana +1, Nature +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 180 gp. Moonstone (40 gp). Tiger eye turquoise (12 gp). Red-brown spinel (70 gp). 1 Half-Plate.


Social Check DCs


Gilbert Hackney, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a robe, a symbol of death around his neck, and a hammer on his belt. He has no hair. His green eyes are slightly larger than normal.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He found a children's book about a Human Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.

Motivation: A need for knowledge about a nearby landmark; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Adventurer, Religious. Occupation: Barkeep

Voice: Aggressive tone

Attributes [hide]

Gilbert Hackney, Male Human Barbarian 1
Medium (5'11") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 10 (+0)10 (+0) 14 (+2)11 (+0)
Skills Intimidation +2, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 160 gp. Lapis lazuli (10 gp).


Social Check DCs


Igden Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His black hair is greasy and uncared for. His thin eyebrows rest above his beady amber eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: From birth he was tutored by a cruel and relentless mentor. A few years later when the west was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He would like to get married and retire.

Ideals: Passionate, Gifted. Flaws: Ugly. Bonds: Immigrant, Mentor. Occupation: Stylist

Voice: Dark and ominous

Attributes [hide]

Igden Oomtrowl, Male Gnome Wizard 4
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 19 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)14 (+2) 11 (+0)10 (+0)
Skills Perception +2, Stealth +5
Senses Passive Perception 15
Languages Common, Gnome, Gnoll, Celestial
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 43000 sp. 1 Minor magic item.


Social Check DCs


Rael Ostoroth, Male Elf [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times, and he perpetually has his mace ready. His hair is greying and his face has many wrinkles. His green eyes dart from person to person.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He is the product a well kept family trust fund and as such has never really known need. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Merchant work with an outfit from a few towns over. Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Merchant job and began his own company from there.

Motivation: Sabotage a competitor; and he uses money and sex appeal to get what he needs

Ideals: Fighting. Bonds: Attractive, Job, Military, Rich. Occupation: Merchant

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Rael Ostoroth, Male Elf Cleric 2
Medium (5'0") Elf, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 15 (+2)10 (+0) 12 (+1)9 (-1)
Skills Deception +1, History +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 110 gp. Brown-green garnet (110 gp). Rose (30 gp).


Social Check DCs

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