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Advanced [show]


Ulfgar Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears loose pants and a collared shirt complete with sweater beneath his coat. He keeps his long red hair kept up in a rat tail. His face is scarred and worn.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. As long as the job gets done he does not care how it got done.

History: He got into the Roofer business at a young age. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break; and further expansion of business

Ideals: Professionalism, Logical. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Roofer

Voice: Soft and melodious

Attributes [hide]

Ulfgar Foamtankard, Male Dwarf Aristocrat 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)14 (+2) 10 (+0)7 (-2)
Skills Arcana +4, Deception +0
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Infernal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 9000 cp. 1 Breastplate.


Social Check DCs


Ernest Ashley, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He carries a battered hand crossbow and tarnished falchion as well. His silver hair is heavily combed to the left. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He was born in the south. He moved out west to avoid the crime he committed. He has gone from town to town working and never settling down anywhere, but has fallen for a local Courier. He hasn't told them the truth, but wants to settle down with them.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he's attracted to the pc

Ideals: Fighting. Flaws: Selfish. Bonds: Poor, Immigrant, Criminal record, Has a crush. Occupation: Hunter

Voice: Complex vocabulary, royal

Attributes [hide]

Ernest Ashley, Male Human Expert 1
Medium (5'10") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 18 (+4)10 (+0) 11 (+0)14 (+2)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 70 gp.


Social Check DCs


Ahrim Enigma, Male Tiefling [Permalink]

Personal [hide]

Description: He wears black painted combat armor at almost all times. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His silver hair is lengthy. He wears crescent spectacles with a black brim.

Personality: He speaks before he thinks and is too direct. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Ahrim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has a rivalry with the Church that dominates his actions; and meet up once more with his childhood friend

Flaws: Impulsive. Bonds: Attractive, Adventurer, Religious. Occupation: Masseuse

Voice: Dutch accent

Attributes [hide]

Ahrim Enigma, Male Tiefling Rogue 7
Medium (6'4") Tiefling, True Neutral (CR 7)
Armor Class 10
Hit Points 41 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)16 (+3) 17 (+3)14 (+2)
Skills Deception +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Druidic, Elven, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 1200 gp. Black pearl (1400 gp). Blue sapphire (900 gp). Peridot (20 gp).


Social Check DCs


Fenriz Debauchery, Male Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a brown vest and prefers white and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His blue hair is lengthy and is close to two feet long. He has silver eyes and a brown hat with a white feather.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a poor family in the city he treasured whatever gifts he got. While studying, he fell in love. They married and had a daughter. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is a bit of a kleptomaniac; and he is greedy

Ideals: Disciplined. Flaws: Ugly, Secretive. Bonds: Poor, In love. Occupation: Shepherd

Voice: Forgets to breathe while speaking

Attributes [hide]

Fenriz Debauchery, Male Tiefling Cleric 5
Medium (5'8") Tiefling, Chaotic Good (CR 5)
Armor Class 12
Hit Points 49 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 18 (+4)18 (+4) 15 (+2)19 (+4)
Skills Deception +7, Stealth +5
Senses Passive Perception 12
Languages Common, Aquan, Abyssal, Halfling, Giant
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Great Running, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he sports blue clothing, slightly heavier than average wear. His lavender fur is smooth and relatively long. He has hazel eyes and a blue hat with a grey feather.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Great was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. Great abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has gone from town to town working and never settling down anywhere, but has fallen for a local Cartwright. He hasn't told them the truth, but wants to settle down with them.

Motivation: He has passion for adventuring and risk.

Ideals: Philantrophist, Fighting. Bonds: Has a crush, Adventurer, Poor. Occupation: Jeweler

Voice: Farmer accent

Attributes [hide]

Great Running, Male Tabaxi Rogue 4
Medium (5'9") Tabaxi, Lawful Evil (CR 4)
Armor Class 14
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 17 (+3)18 (+4) 11 (+0)12 (+1)
Skills Sleight of Hand +6, Survival +2
Senses Passive Perception 10
Languages Common, Druidic, Infernal, Celestial, Draconic
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 200 gp.


Social Check DCs

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