Akoth Tenley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a blue suit, tan shirt, and green tie, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. He wears his hair in dreadlocks. His green unseeing eyes seem to look past you.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has a habit of throwing himself into exceedingly dangerous situations.
History: Akoth was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark
Ideals: Optimist. Flaws: Disease, Impulsive. Bonds: Poor, Adventurer. Occupation: Assassin
Voice: Indian accent
Attributes [hide]
Medium (6'2") Half-Orc, True Neutral (CR 6)
Armor Class 11
Hit Points 50 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 17 (+3) | 13 (+1) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Orc, Undercommon
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 5 | 3 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Adrik Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He has dyed his greying silver hair a little too much giving a sharp silver color. He has a dull look in his blue eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Adrik was born the youngest of three triplets. He moved out east to avoid the crime he committed. By chance he met his sister recently and the two have been together since.
Motivation: Wants his loneliness to end; and doesn't want to be a hunter and was forced into it by his family
Flaws: Shy. Bonds: Rich, Family, Criminal record, Has a crush. Occupation: Hunter
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 19 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 18 (+4) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Half-Plate.
Thorin Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a lot of dark rich colors, with gold accents. He has shaved his head bald. His half smiles and brown eyes are beguiling and draw you in.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He also has developed a complete distrust of the Doctor profession.
History: He comes from a rich northern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He inherited the family business which he has now maintained for 7 years.
Motivation: Further expansion of business; and balancing his hectic life and new knight responsibilities is difficult
Flaws: Depressed. Bonds: Attractive, Job, Rich. Occupation: Knight
Voice: Aggressive tone
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 20 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 19 (+4) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Gnome, Infernal
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 70 gp. Brass mug with jade inlays (400 gp). Brass mug with jade inlays (400 gp). Fire opal pendant on a fine gold chain (600 gp).
Dain Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He has a small bristly mustache and wavy brown hair. His eyes are hazel and catlike.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Born to a Fortune-teller, his father struggled to pay the bills. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Dain grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dain. Being a Assassin kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To get a good night's sleep; and he feels that his past leaves him morally obligated to help
Ideals: Justice. Flaws: Ugly, Insomniac. Bonds: Criminal record, Poor. Occupation: Assassin
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 11)
Armor Class 13
Hit Points 110 (11d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 16 (+3) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +3
Possessions: 1000 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (50 gp). Brass mug with jade inlays (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Solid gold idol (500 gp). 1 Minor magic item. 1 Minor magic item.
Alston Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a white shirt with thin red vertical stripes and green pants. He has no hair. He is baby faced.
Personality: He is a Spy first and foremost. He believes firmly that knowledge should be universal. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born a particularly ugly child, much to the horror of his parents. Over the years he perfected his riding and shooting skills. He's also a talented Carpenter, but doesn't like to broadcast it.
Motivation: Retire the richest man in the south.
Ideals: Athletic, Entrepeneur. Flaws: Ugly. Bonds: Job, Nature. Occupation: Spy
Voice: Cold and demanding tone
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 39 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 16 (+3) | 12 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp.
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