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NPC Generator

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Advanced [show]


Cory Quinten, Male Half-Elf [Permalink]

Personal [hide]

Description: This malnourished man wears tight fitting clothing which further accentuates his frame. His hair is brown and curly. He has a dull look in his green eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has all his life been fascinated with music.

History: Cory was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. In the meantime he has taken over work as a Sellsword and occasionally as a mercenary.

Motivation: He is unsatisfied with his job.

Ideals: Artistic. Flaws: Selfish. Bonds: Attractive, Poor, Adventurer, Job. Occupation: Sellsword

Voice: Voice breaks

Attributes [hide]

Cory Quinten, Male Half-Elf Bard 9
Medium (5'8") Half-Elf, Neutral Evil (CR 9)
Armor Class 14
Hit Points 63 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 15 (+2)13 (+1) 10 (+0)12 (+1)
Skills Performance +4, Religion +4
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123332

Possessions: 1800 gp. Sardonyx (20 gp). Obsidian (16 gp). Peridot (20 gp). Golden pearl (110 gp). Citrine (20 gp). Jasper (20 gp). Zircon (20 gp). Lapis lazuli (16 gp). 1 Minor magic item.


Social Check DCs


Ozyman Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His chestnut hair, when down, is lengthy. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has always had a great fascination with Halfling culture. He also hits on women, regardless of circumstances.

History: He got into the Armorer business at a young age. A gifted student he started as a Slave Trader, but he got bored and became a Armorer. Being a Armorer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To unite with his sister; and wants to open a new tavern

Flaws: Racist. Bonds: Has a crush, Job, Criminal record, Family. Occupation: Armorer

Voice: Timid voice

Attributes [hide]

Ozyman Warmwater, Male Halfling Ranger 6
Small (2'10") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 29 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)16 (+3) 14 (+2)12 (+1)
Skills Investigation +6, Medicine +5
Senses Passive Perception 12
Languages Common, Halfling, Elven, Abyssal, Ignan
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 20000 cp.


Social Check DCs


Thamuz Principle, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is portly but not overly obese. He keeps his long black hair kept up in a rat tail. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He can speak with the recently deceased. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Thamuz was born in the west. At a young age he loved to build and create. His divine abilities were realized during a raid on his village. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and seeks redemption

Ideals: Entrepeneur, Gifted, Persistence. Flaws: Insane. Bonds: Criminal record. Occupation: Barrister

Voice: Mousy voice

Attributes [hide]

Thamuz Principle, Male Tiefling Warlock 8
Medium (5'9") Tiefling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 58 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)18 (+4) 16 (+3)12 (+1)
Skills Religion +7, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Aquan, Auran, Draconic, Orc
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15322220000

Possessions: 900 gp. Tourmaline (100 gp). Malachite (10 gp). Banded agate (10 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fivin Mystralath, Male Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a worn and beaten armor. With a patchy red beard and wild red hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Fivin is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He got into the Barber business at a young age. Cursed with vampirism at a very young age, Fivin has worked very hard to control his curse. He tends to his Barber job now, and dutifully fulfills any obligations he has.

Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent father

Ideals: Disciplined. Flaws: Insomniac, Disease. Bonds: Family, Job. Occupation: Barber

Voice: growls and snarls, animalistic

Attributes [hide]

Fivin Mystralath, Male Elf Aristocrat 3
Medium (5'2") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)16 (+3) 17 (+3)13 (+1)
Skills Insight +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Draconic, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Red-brown spinel (80 gp). 3 Tanglefoot bags. 4 Holy water. 1 Smokesticks.


Social Check DCs


Kipper Pilwicken, Male Gnome [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light white in addition to tight pants. He has dyed his greying red hair a little too much giving a sharp red color. His eyes are a pleasant hazel.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Kipper was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He was always very intelligent and has formed a secret society of specialists.

Motivation: Wants to open a new tavern; and to reunite with his absent father

Flaws: Ugly, Insane, Impulsive, Secretive. Bonds: Family, Job. Occupation: Masseuse

Voice: Uses sign language

Attributes [hide]

Kipper Pilwicken, Male Gnome Aristocrat 4
Small (3'6") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 27 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)12 (+1) 10 (+0)12 (+1)
Skills Investigation +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Gnome, Celestial
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. Lapis lazuli (10 gp). Deep green spinel (140 gp). 1 Minor magic item.


Social Check DCs

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