Beiro Raethran, Male Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a grey collared shirt and red pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His red hair is smooth and relatively long. He wears large thick round spectacles.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it.
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Slave, Enemies. Occupation: Junk Dealer
Voice: High pitched, excited
Attributes [hide]
Medium (4'7") Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 6 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 7 (-2) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 250 gp. 1 Half-Plate.
Valorean Pyraxtallinost, Male Dragonborn [Permalink]
Personal [hide]
Description: He stands about 6'4" and wears a fine chain shirt which he covers with tan colored cloaks and clothing. His right hand appears badly burned and disfigured. He has wavy scarlet crest. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is extraordinarily eccentric. He is skeptical of what others tell him and is slow to trust.
History: He was always a brilliant, if unscrupulous mind. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered brigands who tried to eat his hand. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To share knowledge with the world; and several ex partners dislike his way of doing things and want revenge
Ideals: Logical. Flaws: Insane, Shy. Bonds: Enemies. Occupation: Animal Trainer
Voice: Farmer accent
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp.
Fulbar Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a brown shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His blonde hair is singed and shortened. He has gleaming, smiling brown eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born a particularly ugly child, much to the horror of his parents. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is wracked by social anxiety; and wants to work out more often
Ideals: Athletic, Justice. Flaws: Ugly, Fearful. Bonds: Religious. Occupation: Slave Trader
Voice: Aggressive tone
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 12)
Armor Class 14
Hit Points 103 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 12 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 17
Languages Common, Halfling, Draconic
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 1 | 0 |
Possessions: Violet garnet (1000 gp). Onyx (60 gp). Jet (160 gp). Red spinel (160 gp). Tiger eye turquoise (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kipper Pilwicken, Male Gnome [Permalink]
Personal [hide]
Description: He stands about 3'8" and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His left leg appears badly burned and disfigured. He keeps his long chestnut hair kept up in a rat tail. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: His tongue was cut out and he uses sign language. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was raised by priests from a young age. Cursed with vampirism at a very young age, Kipper has worked very hard to control his curse. He now mingles about in high society.
Motivation: He has money and likes to spend it.
Flaws: Disease, Fearful. Bonds: Rich, Religious, Mentor. Occupation: Barkeep
Voice: Scottish accent
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 4)
Armor Class 15
Hit Points 24 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 13 (+1) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Aquan
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 300 gp.
Gardain Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears a red tunic with green highlights, and long white pants that bunch up around his shoes, and sports empty pouches on his belt. His auburn hair is unkempt and raggedy. He wears an eyepatch.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gardain took refuge in the ruined castle and found the beat up monstrous two handed axe and armor he uses now. After a long history of fighting, Gardain and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Flaws: Ugly, Cynical, Antagonistic. Bonds: Poor, Religious, Nature. Occupation: Body Guard
Voice: Smoker's lung
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 38 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 300 gp. Alexandrite (600 gp). Smoky quartz (60 gp).
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