Igden Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born in a small village he learned the ways of the warrior from his mother. He was an athlete and attended two major summer competitions. He never won. He used his abilities to travel the world and help people.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Fighting, Athletic, Philantrophist. Flaws: Addict. Bonds: Attractive. Occupation: Ruler
Voice: Draws out vowels
Attributes [hide]
Small (3'8") Gnome, Lawful Neutral (CR 14)
Armor Class 16
Hit Points 101 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 20 (+5) | 14 (+2) | 16 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Auran, Celestial, Druidic
Attacks Melee +7 / 4d6+2, Ranged +10 / 4d6+5, Grapple +10
Possessions: 600 pp. Sapphire pendant on gold chain (1800 gp). Black velvet mask with numerous citrines (160 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Large well-done wool tapestry (200 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). Jeweled anklet (2000 gp). Gold dragon comb with red garnet eye (300 gp). A necklace of small pink pearls (1000 gp). Embroidered and bejeweled glove (2000 gp). Gold dragon comb with red garnet eye (300 gp). Gold and topaz bottle stopper cork (300 gp).
Adrik Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears black painted combat armor at almost all times, marred by beers. He wears a deerstalker hat to hide his balding. His ears are large.
Personality: He acts crazy and hedonistic. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.
Motivation: A rival would like him out of the picture; and he has decided he is irredeemable
Ideals: Justice. Flaws: Ugly, Hedonist. Bonds: Criminal record. Occupation: Sailor
Voice: Sleepy voice
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 69 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1300 gp.
Donaar Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a husky man, who prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has moderate length scarlet crest. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. Energy wise he seems alert and responsive.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Adventurer arts, while his mother instructed him in etiquette, music and courtly manner. In his youth he was a Sculptor, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure.
Ideals: Professionalism, Fighting. Flaws: Ugly, PTSD. Bonds: Rich, Enemies. Occupation: Adventurer
Voice: Voice breaks
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 9 (-1) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Auran, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 1000 sp.
Great Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and carries halberds. He has no fur. His hazel unseeing eyes seem to look past you.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born into a rich family. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Great fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Money/treasure.
Ideals: Fighting, Athletic. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Miller
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Good (CR 4)
Armor Class 12
Hit Points 18 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 15 (+2) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 | 0 |
Possessions: 600 gp.
Drifting Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a worn and beaten armor. His fur is red and curly. His eyes are likewise green.
Personality: Aggressive, abrasive, and angry, Drifting embodies much of what other species detest in the Tabaxis. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born in the east, but his parents moved at a very young age to the south. Through the years after Drifting was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Drifting's mother didn't care for him much, and the feeling was mutual. He struck the Layabout job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg; and find a way to reverse the transformation of his sister
Flaws: Antagonistic. Bonds: Immigrant, Job, Family. Occupation: Layabout
Voice: Breathy voice
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 35 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
