Fargrim Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He wears his black hair up. His eyes are gray.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He served in the navy to pay for his family's outstanding loans. Fargrim was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Fargrim decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is compelled to act according to his religious beliefs
Ideals: Joker. Flaws: Secretive. Bonds: Military, Criminal record, Religious. Occupation: Map Maker
Voice: Irish accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 19 (+4) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 2000 cp.
Dûgz Haley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He likes to wear ponchos typically of a light black in addition to tight pants. He wears a colorful flower in his black hair. His violet eyes dart from person to person.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born on a small isolated farm. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Guard work with an outfit from a few towns over. Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. In the meantime he has taken over work as a Guard and occasionally as a mercenary.
Motivation: He has money and likes to spend it; and obtaining odd cultural half-orc artifacts is his passion
Flaws: Emotional. Bonds: Attractive, Adventurer, Nature, Job, Rich. Occupation: Guard
Voice: Pronounces O like U
Attributes [hide]
Medium (5'10") Half-Orc, Neutral Good (CR 7)
Armor Class 12
Hit Points 11 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 15 (+2) | 8 (-1) | 10 (+0) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +8 / 2d8+5, Ranged +5 / 2d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 400 gp. Sapphire pendant on gold chain (1300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp).
Khrosh Windsor, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a husky man, who wears baggy white pantaloons and a red scarf. His black hair is matted, messy, and big. His ears are large.
Personality: He is witty, but his monotone delivery comes off as unnerving He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He comes from a rich northern family. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has built up a small fortune and can afford his own way.
Motivation: He has decided he is irredeemable.
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Rich, Criminal record. Occupation: Map Maker
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'10") Half-Orc, Lawful Evil (CR 7)
Armor Class 12
Hit Points 37 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Orc, Sylvan, Celestial
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
Possessions: 6000 sp. Rose (20 gp). Star rose quartz (20 gp). 1 Minor magic item.
Stannor Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: This man is wearing a long, black cloak. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. He has a long golden beard with little hanging trinkets. He tend to wears goggles to shield his eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was born on a small isolated farm. He took every job he could get his hands on, but the opportunities for Halflings in the west were limited. He has built up a small fortune and can afford his own way.
Motivation: He'd like to take his coworkers down a peg; and money/treasure
Ideals: Passionate. Bonds: Rich, Family, Nature, Immigrant, Job. Occupation: Dyer
Voice: Dark and ominous
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 57 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 18 (+4) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 200 gp. Red garnet (70 gp). Red-brown spinel (70 gp). Lapis lazuli (7 gp).
Fenriz Sorrow, Male Tiefling [Permalink]
Personal [hide]
Description: 6'8" and lanky with angular features, he is an attractive figure. He is wearing the road beaten gear of a warrior. He wears his blue hair down. His eyes are red and catlike.
Personality: He is fixated on the number 73. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does not trust anyone and sleeps with one eye open.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was an athlete and attended two major summer competitions. He never won. He left for the east, certain he would find work there.
Motivation: To get a good night's sleep; and wants to work out more often
Ideals: Fighting, Athletic. Flaws: Insane, Insomniac. Bonds: Attractive, Immigrant. Occupation: Butcher
Voice: Smooth and feminine
Attributes [hide]
Medium (6'8") Tiefling, Chaotic Neutral (CR 12)
Armor Class 10
Hit Points 60 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 14 (+2) | 18 (+4) | 19 (+4) |
Senses Passive Perception 14
Languages Common, Halfling, Draconic
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +6
Possessions: 1000 gp. Bloodstone (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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