Balam Excellence, Male Tiefling [Permalink]
Personal [hide]
Description: He is in excellent shape and wears suspenders and white workpants. His shirt is brown, and he wears a heavy white leather apron most of the time. His blue hair is long and unkept. He has white eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Balam was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He ran away from his former home and has been making his living as a Fisher for the past few years.
Motivation: Wants to open a new tavern.
Ideals: Athletic. Flaws: Ugly, Selfish, Shy. Bonds: Job. Occupation: Fisher
Voice: Low and grunting
Attributes [hide]
Medium (6'8") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 80 gp. 1 Masterwork Common Melee.
Halimath Hanali, Male Elf [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His attire stands in sharp contrast to his shortspear, which is beautifully polished and possesses an ornate carving of a butterfly on it. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He can speak with the recently deceased. He is a font of random trivia from the lore and stories he has discovered
History: He was born to loving parents in a slum to the east. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and someone believes him a fraud
Ideals: Gifted, Logical. Bonds: Adventurer, Poor, Enemies. Occupation: Performer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 9)
Armor Class 14
Hit Points 40 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 10 (+0) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Infernal, Sylvan
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 | 2 |
Possessions: 500 gp. Deep blue spinel (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dain Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a grey armored body suit, with a simple brown line shooting up and back down. He has a slight overbite and is overall scrawny. He has moderate length golden hair. His fair skin shows little sign of his aristocratic breeding.
Personality: Eccentric and domineering, Dain will drive conversation. Energy wise he seems alert and responsive.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Dain took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying sister.
Motivation: Balancing his hectic life and new Slave Trader responsibilities is difficult; and wishes to resurrect an old love
Ideals: Extrovert, Professionalism, Gifted. Bonds: Attractive. Occupation: Slave Trader
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 24 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 17 (+3) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Celestial
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 270 gp.
Korfel Floshem, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears tight fitting clothing which further accentuates his frame. His chestnut hair is knotted and matted. His blue eyes peer out from beneath his feathered black hat.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He plays an instrument quite well.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He hasn't been sleeping well lately.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend
Ideals: Artistic. Flaws: Antagonistic, Insomniac. Bonds: Attractive, Rich, Adventurer. Occupation: Slave Trader
Voice: Boston accent
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 38 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 15 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Ignan, Infernal
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 100 gp. Sapphire pendant on gold chain (700 gp). 1 Minor magic item.
Geoffrey Skelton, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many white ritualistic tattoos. He wears a green shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His broad hat is riddled with cuts and holes. He has blue eyes and a green hat with a white feather.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: He comes from a rich northern family. His family was turned out during the war. He and his family wandered north to less war torn lands. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Money/treasure; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Flaws: Ugly, Selfish, PTSD. Bonds: Enemies, Rich. Occupation: Locksmith
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 140 gp. Zircon (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!