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NPC Generator

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Advanced [show]


Uraim Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 4'4", this man wears a black vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his black boots flare out at the collars. With bright brown hair and a scraggly beard. His fierce violet eyes like to dwell on things.

Personality: He is extraordinarily eccentric. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Uraim hails from a village terrorized by dire rats. He has had some formal music training, and achieved minor success. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants revenge against dire rats.

Ideals: Artistic. Flaws: Insane, Impulsive. Bonds: Enemies. Occupation: Shepherd

Voice: Speaks through clenched teeth

Attributes [hide]

Uraim Goldfinder, Male Dwarf Barbarian 4
Medium (4'4") Dwarf, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 38 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)13 (+1) 18 (+4)10 (+0)
Skills Athletics +3, Survival +6
Senses Passive Perception 14
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +6

Possessions: 100 gp. Silver pearl (60 gp). Red-brown spinel (60 gp). Chrysoberyl (60 gp). Sard (20 gp).


Social Check DCs


Alberich Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a blue vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his blue boots flare out at the collars. He carries with him a set of swords, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His brown hair is braided into rings. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is fixated on the number 34. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He cannot resist a sob story and will often dote over anyone who has one.

History: Born in a small village he learned the ways of the warrior from his mother. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants to meet his childhood hero

Ideals: Fighting, Philantrophist. Flaws: Addict, Insane. Bonds: Adventurer. Occupation: Mortician

Voice: Italian accent

Attributes [hide]

Alberich Aranore, Male Dwarf Sorcerer 2
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 19 (+4)12 (+1) 12 (+1)10 (+0)
Skills Animal Handling +3, Arcana +3
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 320 gp. 1 Banded mail.


Social Check DCs


Theriatis Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: This man wears skinny pants and wears a black and red robe with the hood down. He is muscular with a powerful set of arms. His hair is always cut to a buzz. His fierce violet eyes like to dwell on things.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not trust anyone and sleeps with one eye open.

History: He was born blind and as such lacked many opportunities for work. Theriatis liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Money/treasure; and he is greedy

Ideals: Fighting. Flaws: Insomniac, Disease. Bonds: Nature, Rich. Occupation: Stylist

Voice: Speaks through clenched teeth

Attributes [hide]

Theriatis Wasanthi, Male Elf Warrior 7
Medium (5'0") Elf, Chaotic Good (CR 7)
Armor Class 12
Hit Points 43 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)13 (+1) 18 (+4)14 (+2)
Skills Arcana +4, History +4
Senses Passive Perception 14
Languages Common, Elven, Ignan
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Aura Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He very much looks the part of a Armorer. His long white fur is drawn into a two foot long braid. His eyes are a pleasant green.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Aura was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He is searching for what he claims is his rightful reward.

Motivation: To be a Fisher again; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Poor, Adventurer. Occupation: Armorer

Voice: Speaks like tongue is numb

Attributes [hide]

Aura Of World, Male Tabaxi Wizard 9
Medium (6'5") Tabaxi, Chaotic Good (CR 9)
Armor Class 14
Hit Points 21 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 10 (+0)10 (+0) 19 (+4)15 (+2)
Skills Sleight of Hand +7, Survival +7
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 1200 gp. Silver-plated steel longsword with jet jewel in hilt (900 gp). Solid gold idol (1100 gp). Brass mug with jade inlays (400 gp). Large well-done wool tapestry (400 gp). 1 Minor magic item.


Social Check DCs


Anthony Gracey, Male Half-Elf [Permalink]

Personal [hide]

Description: An older man who wears a brown collared shirt and pastel pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt, he is not a threatening figure. His auburn hair is greasy and uncared for. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He has always had a great fascination with Half-Elven culture. He believes the world needs to unite to get rid of dire rats once and for all.

History: He was raised in a plains tribe. At some point he was captured by dire rats and was tortured. After several years of this he finally managed to escape. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He is currently in port desperately looking for someone to get him out; and many dire rats want him driven away

Flaws: Ugly, Racist. Bonds: Enemies, Nature, Slave. Occupation: Shipwright

Voice: Pirate accent

Attributes [hide]

Anthony Gracey, Male Half-Elf Sorcerer 4
Medium (5'4") Half-Elf, Chaotic Good (CR 4)
Armor Class 12
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)12 (+1) 10 (+0)12 (+1)
Skills Animal Handling +2, Athletics +4
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 600 gp. 1 Disguise kit.


Social Check DCs

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