Bagga Gresham, Male Half-Orc [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a quarterstaff, but if one is not available he will default to his rapier. His tied-back hair is black. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Bagga was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He has worked as a Tailor like his mother before him.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Job. Occupation: Tailor
Voice: Sounds elderly
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 15 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 12 (+1) | 9 (-1) | 8 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Orc
Attacks Melee +8 / 2d6+5, Ranged +4 / 2d6+1, Grapple +5
Possessions: 2000 sp.
Ombul Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is dressed in a clean white cloak covering his clean studded leather. His white hair is long and unkept. He wears crescent spectacles with a black brim.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Ombul was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Seamstress hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Joker, Justice. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Seamstress
Voice: Spits words with contempt
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 53 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: Golden circlet with four aquamarines (1000 gp). A necklace of small pink pearls (1000 gp). A pair of silk slippers encrusted with tiny pearls. (90 gp). Large well-done wool tapestry (300 gp).
Traubon Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing colorful clothing, dressed as a Tailor. He has done his best to style his white hair to look like a famous performer. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Stoic and calm, he prefers to meditate than take action. Animals are drawn to him, and he is able to talk to them.
History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Traubon took refuge in the large cave and found the beat up hand crossbow and armor he uses now. He now mingles about in high society.
Motivation: He is greedy; and he is compelled to act according to his religious beliefs
Ideals: Disciplined, Gifted. Bonds: Nature, Rich, Religious. Occupation: Tailor
Voice: Mousy voice
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 17 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Orc, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
Possessions: 310 gp. 1 Breastplate.
Cask Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a tan armored body suit, with a simple brown line shooting up and back down. His brown fur is still thick. His eyes are likewise yellow. His teeth are yellowed and unaligned.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. A true patriot, Cask would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born to a pair of adventurers, Cask grew up listening to his mother's many stories. His mother was a soldier and died while he was still young. Cask was left his mother's suit of armor and trained in its use and care. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He has money and likes to spend it; and he has passion for adventuring and risk
Flaws: Ugly. Bonds: Adventurer, Military, Rich. Occupation: Sculptor
Voice: Rolls R's
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 10 (+0) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Aquan, Infernal
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 170 gp.
Enialis Withrethin, Male Elf [Permalink]
Personal [hide]
Description: He stands about 4'10" and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His left hand appears badly burned and disfigured. His white hair has been sun bleached extensively. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is able to make almost anything out of random pieces of junk.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has achieved small success as a Herbalist.
Motivation: Wishes to resurrect an old love; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Ideals: Gifted. Bonds: Job, In love, Enemies. Occupation: Herbalist
Voice: Thin and wheezing
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 8 (-1) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 100 gp. 1 Masterwork Common Melee.
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