Nicor Quest, Male Tiefling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears pastel leather gloves, a pastel jacket, and tight pants. He wears a feathered hat to cover his moderate length silver hair. His white eyes dart around the room hyper actively observing anyone and anything.
Personality: Calm and collected, he is a well trained Marshal. He has a small toy that he constantly fidgets with.
History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Sabotage a competitor.
Flaws: Addict, Mundane. Bonds: Job, Military. Occupation: Marshal
Voice: Creaky witch voice
Attributes [hide]
Medium (5'9") Tiefling, Neutral Good (CR 2)
Armor Class 12
Hit Points 15 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Orc, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 200 gp. 1 Masterwork Common Melee.
Gale Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He likes to wear ponchos typically of a light brown in addition to tight pants. He has styled his yellow fur well, parting it to the left. His face is covered beneath a completely black helmet.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He got into the Fletcher business at a young age. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He's also a talented Tanner, but doesn't like to broadcast it.
Motivation: Wants a kiss; and he wants to get laid
Ideals: Joker, Opinionated. Flaws: Fearful. Bonds: Job, Has a crush. Occupation: Fletcher
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Evil (CR 9)
Armor Class 11
Hit Points 66 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 17 (+3) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Infernal, Ignan, Druidic
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1300 gp. Smoky quartz (70 gp). Coral (130 gp).
Aramil Suithrasas, Male Elf [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a top hat to hide his balding. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born in the east, but his parents moved at a very young age to the south. When Aramil reached his early adolescence his Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He left for the east, certain he would find work there.
Motivation: Wants to have a good time and be beloved; and to reunite with his absent mother
Ideals: Optimist. Bonds: Attractive, Military, Immigrant. Occupation: Engraver
Voice: Dutch accent
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 13)
Armor Class 14
Hit Points 102 (13d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 12 (+1) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +7 / 4d4+3, Ranged +8 / 4d4+4, Grapple +4
Possessions: 1000 gp. Blue quartz (13 gp). 1 Minor magic item. 1 Minor magic item.
Heward Lancaster, Male Human [Permalink]
Personal [hide]
Description: He wears a tan top hat and tan clothes. He carries with him a set of pickaxes on his belt, each one with a amber on the hilt. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He cannot resist a sob story and will often dote over anyone who has one.
History: Born in a small village he learned the ways of the warrior from his father. He found a children's book about a Human Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He desires power and/or immortality.
Ideals: Fighting, Philantrophist. Bonds: Adventurer, Nature. Occupation: Bather
Voice: Squeaky
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 110 gp.
River In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses like a well dressed Detective does. He keeps his long cinnamon fur kept up in a rat tail. He wears an eyepatch.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Flattery will make him almost putty in your hands.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered dancing. He became a Detective soon after.
Motivation: Wants to open a new tavern; and balancing his hectic life and new detective responsibilities is difficult
Ideals: Artistic. Flaws: Ugly, Shy, Selfish. Bonds: Job. Occupation: Detective
Voice: Voice breaks
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Good (CR 3)
Armor Class 14
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 14 (+2) | 15 (+2) | 10 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
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