Gardain Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He tends to wear a green poncho over his likewise colored trousers and shirt. His moppish brown hair is in a traditional bowl cut. He has several tiny amber earrings on each ear.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: From birth he was tutored by a cruel and relentless mentor. When Gardain reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has worked as a Marshal like his father before him.
Motivation: Further expansion of business; and he wants nothing more than to rejoin the army
Flaws: Antagonistic. Bonds: Rich, Job, Mentor, Military. Occupation: Marshal
Voice: Relaxed voice
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 17 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 16 (+3) | 8 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp.
Everard Kensley, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears blue painted combat armor at almost all times. His whole body is exceptionally muscular. His long golden hair reaches down to his waist. His eyes are blue and catlike.
Personality: He is irascible and easily irritated. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: A powerful wizard made him what he is. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Detective. He has worked as a Detective like his father before him.
Motivation: Further expansion of business; and sabotage a competitor
Flaws: Antagonistic. Bonds: Immigrant, Job, Mentor. Occupation: Detective
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 54 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 16 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Giant, Halfling, Orc
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.
Rurik Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears professional attire. Beneath his clothing is a huge mess of scar tissue. He wears a wide-brimmed hat to hide his balding. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Rurik was born with his father's beautiful face. Through the years after Rurik was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Rurik's father didn't care for him much, and the feeling was mutual. He got away from his former life and has fallen to alcoholism.
Motivation: To share knowledge with the world; and he's repulsed by the pc
Ideals: Logical. Flaws: Addict, Antagonistic. Bonds: Attractive, Slave. Occupation: Soapmaker
Voice: American accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 118 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 1 |
Possessions: 300 pp. Sardonyx (20 gp). Deep green spinel (140 gp). Silver pearl (140 gp). Alexandrite (900 gp). Star ruby (1100 gp). Freshwater pearl (6 gp). Golden pearl (140 gp). Onyx (20 gp).
Resh Ashley, Male Half-Orc [Permalink]
Personal [hide]
Description: He prefers to wear flannel. His auburn hair is knotted and matted. He has green eyes and a brown hat with a black feather.
Personality: He is witty, but his monotone delivery comes off as unnerving He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born blind and as such lacked many opportunities for work. He was an athlete and attended two major summer competitions. He never won. After a long history of fighting, Resh and his spouse have recently divorced.
Motivation: Wants to work out more often; and he's repulsed by the pc
Ideals: Joker, Athletic. Flaws: Antagonistic, Disease. Bonds: Mentor. Occupation: Bounty Hunter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'8") Half-Orc, Chaotic Good (CR 11)
Armor Class 14
Hit Points 58 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 14 (+2) | 6 (-2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 3d8+3, Ranged +8 / 3d8+4, Grapple +4
Possessions: 2800 gp. Rich purple corundum (1300 gp). Jet (40 gp). Carnelian (40 gp). Banded agate (13 gp). Moss agate (13 gp). Deep green spinel (40 gp). Violet garnet (800 gp). Golden yellow topaz (800 gp). Jet (40 gp).
Kilvar Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears green painted combat armor at almost all times. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is skeptical of what others tell him and is slow to trust.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Dwarves in the north were limited. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is a bit of a kleptomaniac; and wants to work out more often
Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Ruler
Voice: Australian accent
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 12)
Armor Class 12
Hit Points 70 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 11 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 17
Languages Common, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +7
Possessions: 3000 gp.
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