Trey Yardley, Male Human [Permalink]
Personal [hide]
Description: He wears a grey coat over a black low-cut shirt, and a feathered hat upon his head. He carries a battered club and tarnished bastard sword as well. His white hair is lengthy. His face is scarred and worn.
Personality: He is calm most of the time but flees social interaction. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born on a small isolated farm. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Nature, Adventurer. Occupation: Merchant
Voice: Rolls R's
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 300 gp. Red spinel (70 gp).
Fargrim Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 3'11" and prefers to wear pastel clothing when he does not wear armor. His right leg appears badly burned and disfigured. His white hair is greying along the sides and has receded to reveal a widow's peak. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He can speak with the recently deceased. Further he is a bit of a stoner and is frequently out of it.
History: Born in a small village he learned the ways of the warrior from his father. In his 11th year, his parents were killed by a illithids raid, leaving Fargrim alone in the world. After a stint in an orphanage, he was adopted. He's since become an addict/alcoholic.
Motivation: Revenge.
Ideals: Gifted, Fighting. Flaws: Ugly, Addict. Bonds: Enemies. Occupation: Bather
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 15 (+2) | 17 (+3) | 17 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan, Halfling, Gnome
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 370 gp.
Burgell Daergel, Male Gnome [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears a fine chain shirt which he covers with violet colored cloaks and clothing. He has wavy chestnut hair. He has blue eyes and a violet hat with a grey feather.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Sabotage a competitor; and doesn't want to be a engraver and was forced into it by his family
Ideals: Optimist. Flaws: Disease. Bonds: Family, Rich, Job. Occupation: Engraver
Voice: Rolls R's
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 14)
Armor Class 12
Hit Points 100 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 2 | 1 | 1 | 0 |
Possessions: 300 pp. Zircon (40 gp). Chrysoberyl (90 gp). Black star sapphire (1000 gp). Moss agate (8 gp). Tourmaline (90 gp). Deep blue spinel (1300 gp). 1 Medium magic item.
Fargrim Broodfist, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a white coat over a red low-cut shirt, and a deerstalker hat upon his head. His golden hair, when down, is lengthy. He wears an eyepatch.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born the only child of a wealthy merchant. He helped his mother out around the business and became quite the natural. He used his abilities to travel the world and help people.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new mason responsibilities is difficult
Ideals: Gifted, Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Job. Occupation: Mason
Voice: Timid voice
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 33 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 16 (+3) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 300 gp. Black opal (1400 gp). Tiger eye turquoise (7 gp).
Geoffrey Rayden, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He is physically well-built. His white hair is smooth and relatively long. He tend to wears goggles to shield his eyes.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He got into the Sellsword business at a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Wants a kiss.
Bonds: Adventurer, Has a crush, Job, Religious. Occupation: Sellsword
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 39 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +3
Possessions: 500 gp. Moonstone (70 gp). Red-brown spinel (150 gp). Smoky quartz (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!