Odo Walpole, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a faded coat and loose pants complete with feathered hat. He sports a long golden beard, and similarly colored long hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. A true patriot, Odo would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born in the east to a Miller, Odo learned a great deal about his mother's area of expertise. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Doesn't want to be a Miller and was forced into it by his family; and his spouse's relatives view him with great suspicion
Flaws: Ugly. Bonds: Military, Job, Adventurer, Family. Occupation: Miller
Voice: Creaky witch voice
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 91 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 17 (+3) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 0 | 0 |
Possessions: 2600 gp. 1 Minor magic item. 1 Minor magic item.
Smoking Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a red armored body suit, with a simple black line shooting up and back down. His white fur is singed and shortened. His eyes, though not visible through his cowl, are hazel.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born blind and as such lacked many opportunities for work. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is wracked by social anxiety.
Flaws: Ugly, Selfish, Fearful, Disease. Occupation: Adventurer
Voice: Timid voice
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 47 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 17 (+3) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 100 gp.
Bathin Mute, Male Tiefling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He tends to wear a large white jacket. His black hair is greasy and uncared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Born to a pair of adventurers, Bathin grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better kind of golem.
Motivation: He is not mentally stable, and does not behave rationally; and to reunite with his old friends
Ideals: Athletic. Flaws: Ugly, Insane, Antagonistic. Bonds: Family, Adventurer. Occupation: Stylist
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 14 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 13 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +3
Possessions: Just what you see.
Shivering Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is portly but not overly obese. His red fur is still thick. His blue unseeing eyes seem to look past you.
Personality: Shivering hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His martial abilities were realized during a raid on his village. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion.
Ideals: Artistic, Gifted. Flaws: Disease. Bonds: Adventurer, Religious. Occupation: Ploughman
Voice: Whispers
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 26 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 700 gp.
Ulfgar Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a red and brown robe with the hood down. He carries with him a set of scythes on his belt, each one with a amber on the hilt. He keeps his red hair in a pixie cut. He has gleaming, smiling hazel eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He does not believe in violence as a means to an end. He is a dedicated Healer but believes his peers are too gung-ho.
History: When he was but 8 years old his parents immigrated from the east. His mother was a mechanic, and taught him how to fix just about anything. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Pacifist, Persistence. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Healer
Voice: Rolls R's
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 6)
Armor Class 11
Hit Points 29 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Sylvan, Orc
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 100 gp. Rock crystal (30 gp). Alexandrite (300 gp). 1 Minor magic item. 1 Minor magic item.
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