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Advanced [show]


Nordak Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing a perfectly clean shirt and pair of pants. He keeps his blonde hair in a pixie cut. His green unseeing eyes seem to look past you.

Personality: He is extraordinarily eccentric. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was raised by priests from a young age. Nordak was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is compelled to act according to his religious beliefs; and he is not mentally stable, and does not behave rationally

Ideals: Philantrophist. Flaws: Disease, Insane. Bonds: Attractive, Religious, Mentor. Occupation: Farmer

Voice: Irish accent

Attributes [hide]

Nordak Balderk, Male Dwarf Ranger 3
Medium (4'5") Dwarf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 16 (+3)13 (+1) 11 (+0)13 (+1)
Skills Insight +2, Investigation +3
Senses Passive Perception 10
Languages Common, Dwarven, Halfling
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 2900 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Himo Tiltathana, Male Half-Elf [Permalink]

Personal [hide]

Description: He dresses like a well dressed Shepherd does. He is portly but not overly obese. He has a long auburn beard with little hanging trinkets. He has brown eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born in a small village he learned the ways of the warrior from his mother. Cursed with lycanthropy at a very young age, Himo has worked very hard to control his curse. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.

Motivation: To reunite with his old friends; and wants to open a new tavern

Ideals: Fighting. Flaws: Insomniac, Disease. Bonds: Job, Adventurer. Occupation: Shepherd

Voice: Mumbles to self between sentences

Attributes [hide]

Himo Tiltathana, Male Half-Elf Rogue 9
Medium (5'7") Half-Elf, Neutral Evil (CR 9)
Armor Class 10
Hit Points 49 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)11 (+0) 17 (+3)14 (+2)
Skills Arcana +3, Perception +6
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Berrian Withrethin, Male Elf [Permalink]

Personal [hide]

Description: This man wears a white shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He has a penchant for wearing a ring with an oversized opal on his right hand. He wears a colorful flower in his brown hair. He has several tiny opal earrings on each ear.

Personality: Eccentric and domineering, Berrian will drive conversation. When he's not drinking or sleeping the drinks off, he's doing music.

History: Berrian was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Glassblower they were divorced and he won custody of their son. He worked as a Ploughman, and he later adopted a second son.

Motivation: Money/treasure.

Ideals: Extrovert, Artistic. Bonds: Rich, Attractive, Family. Occupation: Ploughman

Voice: Laughs frequently while speaking

Attributes [hide]

Berrian Withrethin, Male Elf Sorcerer 2
Medium (4'7") Elf, Neutral Good (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)12 (+1) 13 (+1)12 (+1)
Skills Stealth +4, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 390 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Korfel Othronus, Male Elf [Permalink]

Personal [hide]

Description: He wears a white collared shirt and red pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He has no hair. His hazel unseeing eyes seem to look past you.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He was granted martial powers by his dying brother.

Motivation: He is compelled to act according to his religious beliefs; and he has money and likes to spend it

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Religious, Rich. Occupation: Tanner

Voice: Breathy voice

Attributes [hide]

Korfel Othronus, Male Elf Bard 5
Medium (5'1") Elf, Lawful Good (CR 5)
Armor Class 12
Hit Points 19 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)14 (+2) 12 (+1)9 (-1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 11
Languages Common, Elven, Celestial, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 70 pp.


Social Check DCs


Hugh Altham, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His skin is also unnaturally pale. His golden hair is greasy and uncared for. He wears an eyepatch.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. A true patriot, Hugh would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His mother raised him in a mountain cabin. His father was a soldier and died while he was still young. Hugh was left his father's suit of armor and trained in its use and care. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion

Flaws: Ugly, Shy. Bonds: Adventurer, Military, Nature. Occupation: Body Guard

Voice: Switch between two voices

Attributes [hide]

Hugh Altham, Male Human Barbarian 1
Medium (5'8") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)14 (+2) 8 (-1)12 (+1)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 9
Languages Common, Celestial, Draconic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 2000 cp. Blue quartz (16 gp).


Social Check DCs

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