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Lone In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears rags and sports a simple walking cane. His whole body is exceptionally muscular. He has wavy beige fur. His otherwise smooth face is marked with small tiny scars.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born to a poor family in the city he treasured whatever gifts he got. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Lone took refuge in the large cave and found the beat up spear and armor he uses now. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He would like to get married and retire.

Ideals: Passionate, Fighting. Flaws: Disease. Bonds: Poor, Immigrant, Nature. Occupation: Armorer

Voice: Strong lisp

Attributes [hide]

Lone In the Wind, Male Tabaxi Barbarian 8
Medium (6'9") Tabaxi, Lawful Good (CR 8)
Armor Class 13
Hit Points 61 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)12 (+1) 14 (+2)13 (+1)
Skills Athletics +5, Survival +5
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +5

Possessions: 90 pp. Amber (160 gp). Chrysoberyl (160 gp). Tourmaline (160 gp). Rich purple corundum (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pelt Wing, Male Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged man wears tattered old clothes, and a wedding ring on his left hand. He has black fur. He has a dull look in his yellow eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Knight hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Some 6 years later his spouse died after the birth of his son. Heartbroken, Pelt never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: He is wracked by social anxiety.

Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: In love, Poor. Occupation: Knight

Voice: Eastern European accent

Attributes [hide]

Pelt Wing, Male Tabaxi Wizard 8
Medium (6'3") Tabaxi, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 13 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 9 (-1)13 (+1) 14 (+2)20 (+5)
Skills Athletics +5, Intimidation +8
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124433

Possessions: 3000 sp. Jasper (40 gp). Fire opal (1500 gp). Golden pearl (60 gp). Black star sapphire (1500 gp). Deep blue spinel (400 gp). Moss agate (4 gp).


Social Check DCs


Nelkin Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is cut close to his head. His eyes are likewise gray. His teeth are white and perfect.

Personality: He likes to make people angry or surprised. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Dilettante arts, while his mother instructed him in etiquette, music and courtly manner. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He has money and likes to spend it; and to unite with his brother

Flaws: Antagonistic. Bonds: Attractive, Slave, Rich, Family. Occupation: Dilettante

Voice: Complex vocabulary, royal

Attributes [hide]

Nelkin Brightmoon, Male Halfling Adept 7
Small (2'11") Halfling, Neutral Good (CR 7)
Armor Class 14
Hit Points 29 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)10 (+0) 13 (+1)11 (+0)
Skills Performance +3, Stealth +6
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 6000 sp. Red garnet (150 gp). Bloodstone (20 gp).


Social Check DCs


Crampernap Rofferton, Male Gnome [Permalink]

Personal [hide]

Description: He wears brown painted combat armor at almost all times. He carries with him a set of rapiers, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He has a black handlebar mustache and slicked back black hair. He has a tattooed face.

Personality: He is happy with his job as a Seamstress. He turns his eye from what people do, preferring to live and let live. He is obsessed with a lost civilization.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Seamstress work with an outfit from a few towns over. Seamstress work suited him well, and with each successful project, he earned more gold and more respect from his peers. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality; and his religion dominates his actions

Ideals: Fighting. Bonds: Job, Adventurer, Religious. Occupation: Seamstress

Voice: Relaxed voice

Attributes [hide]

Crampernap Rofferton, Male Gnome Warrior 1
Small (3'2") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)16 (+3) 11 (+0)13 (+1)
Skills Acrobatics +3, Religion +5
Senses Passive Perception 10
Languages Common, Gnome, Orc, Abyssal, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +5

Possessions: 300 sp. Deep blue spinel (200 gp).


Social Check DCs


Bruz Kinsley, Male Half-Orc [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a simple brown robe with black stripes complete with hood, marred by teas. His golden hair is smooth and relatively long. He wears an eyepatch.

Personality: He is mildly Half-Orc supremacist, though he does not identify as such. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Bruz was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and half-orc compassion

Ideals: Joker, Fighting. Flaws: Ugly, Racist. Bonds: Job. Occupation: Unemployed

Voice: Middle-eastern accent

Attributes [hide]

Bruz Kinsley, Male Half-Orc Fighter 7
Medium (6'9") Half-Orc, True Neutral (CR 7)
Armor Class 10
Hit Points 65 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)14 (+2) 12 (+1)9 (-1)
Skills Deception +2, Investigation +5
Senses Passive Perception 11
Languages Common, Orc, Dwarven, Druidic
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 900 gp.


Social Check DCs

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