Quarion Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: This malnourished man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His head has been shaved. This green eyed northerner is not easily forgotten.
Personality: He snorts whenever he laughs or is feeling confident. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born to a criminal king-pin and mafia family Quarion was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Quarion decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He's since become an addict/alcoholic.
Motivation: He feels the way he acts is they only way to get by in the world; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Impeccable. Flaws: Ugly, Fearful, Addict. Bonds: Poor, Criminal record. Occupation: Scribe
Voice: Old Prospector
Attributes [hide]
Medium (4'7") Elf, True Neutral (CR 3)
Armor Class 14
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 8 (-1) | 12 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Halfling
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Adrik Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: 4'4" and muscular, this western man is wearing colorful clothing, dressed as a Healer. He has red hair. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He does not believe in betrayal or weakness as things to be tolerated. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Adrik is combative with any and all who dare try his patience in the slightest.
History: He was always a brilliant, if unscrupulous mind. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: His religion dominates his actions; and he is not mentally stable, and does not behave rationally
Ideals: Athletic, Justice, Logical. Flaws: Insane. Bonds: Attractive, Religious. Occupation: Healer
Voice: Pirate accent
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 7)
Armor Class 11
Hit Points 25 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
Possessions: 50 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gilbert Peyton, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a slight overbite and is overall scrawny. He sports a flattop hair cut. His face is covered beneath a completely black helmet.
Personality: This man loves singing and to teach people singing more than just about anything. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His mother was a mechanic, and taught him how to fix just about anything. He hasn't been sleeping well lately.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Ideals: Artistic, Persistence. Flaws: Forgetful, Insomniac. Bonds: Job. Occupation: Mayor
Voice: Aggressive tone
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 46 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 10 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 1200 gp. Banded agate (4 gp). Moss agate (4 gp). Violet garnet (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Orsik Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and grey, and wears rings and necklaces with large, colorful gems. He carries with him a set of whips, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His white hair is thinning but still full. He has gray eyes.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was raised in a island tribe. Like his mother and his sister before him, after school he went straight into learning to become a Fortune-teller. He then took over the family business and is one of the better Fortune-teller for hire.
Motivation: To be a Bricklayer again.
Ideals: Fighting, Optimist. Flaws: Impulsive. Bonds: Rich, Nature, Job. Occupation: Fortune-teller
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 47 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 18 (+4) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4
Possessions: 500 gp.
Erevan Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears brown trousers with green and brown striped suspenders. He wears various colorful collared shirts. His hair is greying and his face has many wrinkles. His green eyes lackadaisically let the world flow into them.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He got into the Locksmith business at a young age. His mother was a mechanic, and taught him how to fix just about anything. He now owns his own business.
Motivation: To reunite with his old friends; and expand his business
Ideals: Disciplined, Philantrophist, Persistence. Bonds: Job, Adventurer. Occupation: Locksmith
Voice: Voice breaks
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 10 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
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