Miles Emsworth, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He wears skinny pants and wears a yellow and black robe with the hood down, marred by chocolates. His silver hair is singed and shortened. He wears large thick round spectacles.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is obsessed with his god.
History: The child of a Junk Dealer, who enjoyed hunting, Miles was taken on many hunting expeditions. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is compelled to act according to his religious beliefs.
Flaws: Ugly, Shy, Insane. Bonds: Religious, Nature. Occupation: Jeweler
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 250 gp. Red garnet (110 gp). Sard (80 gp). 1 Masterwork Common Melee.
Oloric Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: This light-skinned male is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is tall, broad shouldered and powerfully built. His chestnut hair is smooth and relatively long. His amber unseeing eyes seem to look past you.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a ruthless business man, a trait he acquired from his mother.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and a need for knowledge about a nearby landmark
Ideals: Joker, Entrepeneur. Flaws: Disease. Bonds: Religious, Adventurer. Occupation: Dilettante
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 17 (+3) | 16 (+3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Orc, Druidic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 260 gp. 1 Half-Plate.
Ozyman Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: This slender man stands about 3'3". He wears a green cloak and cross-gartered black stockings. His brown hair is styled in orderly dreadlocks. His face is covered beneath a completely black helmet.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born several months after his mother was called into army service. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ozyman fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Military. Occupation: Priest
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 46 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 | 0 |
Possessions: 900 gp.
Wrenn Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: 3'2" and muscular, this eastern man tends to wear a large blue jacket. His hair is cut close to his head. His thin eyebrows rest above his beady hazel eyes.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is able to make almost anything out of random pieces of junk.
History: Born to a poor family in the city he treasured whatever gifts he got. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He feels the way he acts is they only way to get by in the world; and a need for knowledge about a nearby landmark
Ideals: Athletic, Gifted, Impeccable. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Farmer
Voice: Prounounces S like Z
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 8)
Armor Class 12
Hit Points 74 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 18 (+4) | 18 (+4) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Celestial, Abyssal, Auran, Ignan
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 70 pp. Cloth of gold vestments (50 gp). Brass mug with jade inlays (500 gp). Brass mug with jade inlays (500 gp).
Hubert Eastoft, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears suspenders and violet workpants. His shirt is green, and he wears a heavy violet leather apron most of the time, and is pretty ugly. He has moderate length red hair. His brown eyes peer out from beneath his broad violet hat.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Sold as a small child to a brothel owner, Hubert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Hubert was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Hubert's father didn't care for him much, and the feeling was mutual. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is unsatisfied with his job.
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Job, Mentor. Occupation: Beggar
Voice: Jamaican accent
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Sylvan, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 sp.
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