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Advanced [show]


Bidreked Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He carries with him a set of clubs on his belt, each one with a jet on the hilt. He has done his best to style his brass crest to look like a famous performer. He is baby faced.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He pushes his goals aggressively. He is also a coward if confronted.

History: He was raised in a white middle class family as the only child. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.

Motivation: He feels threatened by others; and to unite with his sister

Ideals: Fighting, Impeccable. Flaws: Fearful, Mundane. Bonds: Family. Occupation: Carpenter

Voice: Stutters

Attributes [hide]

Bidreked Mohradyllion, Male Dragonborn Warrior 9
Medium (6'1") Dragonborn, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 99 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 18 (+4)15 (+2) 9 (-1)10 (+0)
Skills Acrobatics +5, Persuasion +3
Senses Passive Perception 9
Languages Common, Goblin, Sylvan
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +3

Possessions: 800 gp. Jade (100 gp). Freshwater pearl (4 gp). Fiery yellow corundum (1600 gp). Moonstone (20 gp). Moonstone (20 gp). Blue sapphire (1600 gp). Moonstone (20 gp). Lapis lazuli (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thorin Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a well pressed and immaculate suit (or dress). His head has been shaved. He wears a mask on his face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is lazy and tries to find solutions quickly.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and wants to raise his children well

Ideals: Gifted. Flaws: Ugly, Lazy. Bonds: Military. Occupation: Brewer

Voice: Shortens vowels

Attributes [hide]

Thorin Deepdelver, Male Dwarf Aristocrat 2
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)12 (+1) 15 (+2)11 (+0)
Skills Medicine +4, Nature +3
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 400 gp. 1 Darkwood Shield.


Social Check DCs


Zed Landon, Male Half-Orc [Permalink]

Personal [hide]

Description: He very much looks the part of a Dyer. He carries a battered monstrous two handed axe and tarnished pickaxe as well. His golden hair is still thick. He wears a mask on his face.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His job bores him to no end. He has decided to make it more interesting.

History: The child of a Seamstress, who enjoyed hunting, Zed was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Zed took refuge in the ruined castle and found the beat up pickaxe and armor he uses now. He has drifted from career to career and currently works as a Dyer.

Motivation: He is a bit of a kleptomaniac.

Ideals: Fighting. Bonds: Job, Adventurer, Criminal record, Nature. Occupation: Dyer

Voice: Scandinavian accent

Attributes [hide]

Zed Landon, Male Half-Orc Druid 5
Medium (6'8") Half-Orc, Lawful Evil (CR 5)
Armor Class 9
Hit Points 51 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 16 (+3)9 (-1) 15 (+2)10 (+0)
Skills Perception +5, Religion +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 5000 sp.


Social Check DCs


Gale On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He wears light armors faded through time and improper care. His beige fur is greasy and uncared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: Gale hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Gale was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Engraver and was forced into it by his family; and his relatives are trying to arrange a marriage

Ideals: Artistic. Flaws: Ugly, Impulsive. Bonds: Family. Occupation: Engraver

Voice: French accent

Attributes [hide]

Gale On the Water, Male Tabaxi Aristocrat 8
Medium (5'9") Tabaxi, Neutral Good (CR 8)
Armor Class 10
Hit Points 38 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)9 (-1) 14 (+2)17 (+3)
Skills Arcana +2, Performance +6
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3

Possessions: 1100 gp. Aquamarine (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Harbek Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: The light-skinned man stands 4'3" and prefers to wear blue clothing when he does not wear armor. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is overprotective of those who hire his services. He is a font of random trivia from the lore and stories he has discovered

History: Harbek was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bookbinder work with an outfit from a few towns over. Bookbinder work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Bookbinder soon after.

Motivation: Wants to raise his children well; and to clean up the streets

Ideals: Logical. Bonds: Guardian, Poor, Job, Family. Occupation: Bookbinder

Voice: Strong lisp

Attributes [hide]

Harbek Dankil, Male Dwarf Commoner 12
Medium (4'3") Dwarf, Neutral Good (CR 12)
Armor Class 12
Hit Points 63 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)10 (+0) 9 (-1)12 (+1)
Skills Athletics +6, Stealth +6
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +6

Possessions: 2000 gp. Deep blue spinel (600 gp). Tiger eye turquoise (4 gp). Lapis lazuli (4 gp). Jasper (70 gp). Fiery yellow corundum (500 gp).


Social Check DCs

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