Alston Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: He is a husky man, who wears violet leather gloves, a violet jacket, and tight pants. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes are slightly larger than normal.
Personality: He likes to make people angry or surprised. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: The child of a Gardener, who enjoyed hunting, Alston was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Alston took refuge in the old dungeon and found the beat up greataxe and armor he uses now. He has gone from town to town working and never settling down anywhere, but has fallen for a local Gardener. He hasn't told them the truth, but wants to settle down with them.
Motivation: He's in love.
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Nature, Has a crush. Occupation: Servant
Voice: Russian accent
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 14)
Armor Class 13
Hit Points 121 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2
Possessions: 3000 gp. Large well-done wool tapestry (600 gp). Gold dragon comb with red garnet eye (600 gp). Jeweled electrum ring (2000 gp). Silver comb with moonstones (600 gp). A miniature golden chest with tiny emeralds lining the top (70 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp). Silver comb with moonstones (600 gp). Old masterpiece painting (2400 gp). Jeweled electrum ring (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). A necklace of small pink pearls (5000 gp). 1 Medium magic item.
Alston Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a grey collared shirt and blue pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He has no hair. His violet eyes dart from person to person to random spaces in the air.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is afraid of women and trembles around them
History: The child of northern immigrants he idolized his father. Alston was born on a far northern island where he grew up under the tutelage of his father, an expert Locksmith. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Locksmith
Voice: Whispers
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 1)
Armor Class 14
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 17 (+3) | 8 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 90 gp. 1 Everburning torch.
Chad Everly, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He typically wears a sleeveless long coat of deep brown leather and dull blue iron scale mail. He has a long brown beard with little hanging trinkets. He wears large thick round spectacles.
Personality: His tongue was cut out and he uses sign language. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: When he was but 8 years old his parents immigrated from the west. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He loathes his own lifestyle; and he's looking for his big break
Flaws: Disease, Racist, Depressed. Bonds: Adventurer, Immigrant. Occupation: Fisher
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 19 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp. 1 Minor magic item.
Torz Marlee, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His black hair is thinning but still full. His fair skin shows little sign of his aristocratic breeding.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Gifted from a young age, Torz studied abroad. His childhood dream was to be a Apothecary, but he was a colossal failure. He inherited the family business which he has now maintained for 10 years.
Motivation: He is unsatisfied with his job; and wants to work out more often
Ideals: Athletic, Logical, Gifted. Bonds: Attractive, Job. Occupation: Body Guard
Voice: Spits and sputters
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Good (CR 4)
Armor Class 10
Hit Points 18 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 9 (-1) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
Possessions: 200 gp. Banded agate (9 gp). Star ruby (1200 gp). Chrysoprase (30 gp). Rock crystal (30 gp). 1 Minor magic item.
Dayereth Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Elf, and stands approximately 4'7". He wears many layers of old clothing at all times, and his gloved hand is found clutching a hand crossbow. His hair is long and chestnut with streaks of blonde, and is pulled back with small black clips. His beard is blonde, braided, and well cared for. His thin eyebrows rest above his beady violet eyes.
Personality: He loves telling others what to do and how they should feel about things. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born in the south. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Ideals: Opinionated. Flaws: Ugly, Fearful. Bonds: Poor, Immigrant, Slave. Occupation: Engraver
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'7") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 9 (-1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 800 sp.
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Their contribution stands as a beacon of hope for all adventurers!