Dench Denholm, Male Half-Orc [Permalink]
Personal [hide]
Description: This malnourished man wears light armors faded through time and improper care. His white hair is heavily combed to the right. His gray eyes are passionate and lively.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Born in the north his family was never financially stable. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.
Motivation: Revenge; and he is a bit of a kleptomaniac
Flaws: Insane. Bonds: Poor, Enemies, Criminal record. Occupation: Actor
Voice: Can't modulate volume
Attributes [hide]
Medium (5'2") Half-Orc, True Neutral (CR 7)
Armor Class 10
Hit Points 27 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 15 (+2) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Elven
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 |
Possessions: 700 gp.
Enialis Amastacia, Male Elf [Permalink]
Personal [hide]
Description: He typically wears black cloth garments or leather armor. His skin is fair and his fingers are delicate and long. He has a long silver beard with little hanging trinkets. His face is scarred and worn.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: Enialis hails from a village terrorized by brigands. He took every job he could get his hands on, but the opportunities for Elves in the east were limited. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Many brigands want him driven away; and revenge
Ideals: Persistence. Flaws: Ugly. Bonds: Guardian, Enemies, Immigrant. Occupation: Architect
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'2") Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 200 sp.
Dalgal Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a white handlebar mustache and slicked back white hair. He is baby faced.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born the only child of a wealthy merchant. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He desires power and/or immortality; and money/treasure
Ideals: Entrepeneur. Flaws: Shy. Bonds: Adventurer, Rich. Occupation: Servant
Voice: Gruff and masculine
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 17 (+3) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Goblin, Halfling
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 330 gp. 1 Masterwork Common Melee.
Chad Dulmage, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft red waves gently in the breeze. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. He sports a flattop hair cut. His brown eyes have a joyful gleam in them most of the time.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He works hard and plays hard.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. He has built up a small fortune and can afford his own way.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Gifted. Flaws: Hedonist. Bonds: Rich, Enemies. Occupation: Hunter
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'5") Half-Elf, True Neutral (CR 8)
Armor Class 13
Hit Points 59 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 12 (+1) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
Possessions: 1600 gp. Star ruby (700 gp). Iolite (80 gp).
Simon Ryoma, Male Half-Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and is wearing a long, brown cloak. His moppish red hair is in a traditional bowl cut. His eyes are likewise gray.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in the east to a Miller, Simon learned a great deal about his father's area of expertise. Over the years he perfected his riding and shooting skills. He struck the Miller job and began his own company from there.
Motivation: To clean up the streets; and he'd like to take his coworkers down a peg
Ideals: Disciplined. Bonds: Adventurer, Job, Nature, Guardian. Occupation: Miller
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Evil (CR 10)
Armor Class 13
Hit Points 86 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 3 | 2 |
Possessions: 1300 gp. Alexandrite (800 gp). Chrysoberyl (140 gp). Jet (140 gp). Bloodstone (20 gp). Alexandrite (800 gp). Blue quartz (9 gp). Blue quartz (9 gp). Lapis lazuli (9 gp).
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Their contribution stands as a beacon of hope for all adventurers!