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NPC Generator

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Advanced [show]


Xappan Instinct, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His red hair is kept up in a ponytail inside a Stetson hat. His eyes are gold.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a bit of a xeno-phobe, disliking non-Tieflings.

History: He was born the only child of a wealthy merchant. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Entrepeneur. Flaws: Racist. Bonds: Job, Criminal record. Occupation: Bounty Hunter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Xappan Instinct, Male Tiefling Cleric 1
Medium (5'11") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 11 (+0)13 (+1) 10 (+0)10 (+0)
Skills Arcana +3, Persuasion +2
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 60 gp. 1 Masterwork Common Melee.


Social Check DCs


Heward Southey, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a black vest and prefers green and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. His blonde hair is lengthy and is close to two feet long. He tend to wears goggles to shield his eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born to loving parents in a slum to the north. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety; and he's repulsed by the pc

Ideals: Joker. Flaws: Ugly, Antagonistic, Fearful. Bonds: Poor. Occupation: Seamstress

Voice: Forgets to breathe while speaking

Attributes [hide]

Heward Southey, Male Human Wizard 1
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)13 (+1) 10 (+0)11 (+0)
Skills Persuasion +2, Religion +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 90 gp. 1 Masterwork Common Melee.


Social Check DCs


Naal Erenaeth, Male Elf [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His skin is fair and his fingers are delicate and long. He wears his hair in dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in the north to a Cartwright, Naal learned a great deal about his father's area of expertise. Like his father and his brother before him, after school he went straight into learning to become a Cartwright. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Entrepeneur, Joker, Justice. Flaws: Insomniac. Bonds: Job. Occupation: Cartwright

Voice: Deep voice with rolling R's

Attributes [hide]

Naal Erenaeth, Male Elf Paladin 2
Medium (4'8") Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)17 (+3) 11 (+0)15 (+2)
Skills Athletics +3, History +5
Senses Passive Perception 10
Languages Common, Elven, Celestial, Gnoll, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 6000 cp. Carved bone or ivory statuette (20 gp). Silver comb with moonstones (200 gp). 1 Banded mail.


Social Check DCs


Mordai Failure, Male Tiefling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears suspenders and pastel workpants. His shirt is white, and he wears a heavy pastel leather apron most of the time. His blue hair, when down, is lengthy. He has gold eyes.

Personality: He acts crazy and hedonistic. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was granted necromantic powers by his dying sister.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Gifted. Flaws: Hedonist, Insane. Bonds: Attractive, Slave. Occupation: Junk Dealer

Voice: Low range voice

Attributes [hide]

Mordai Failure, Male Tiefling Fighter 13
Medium (5'6") Tiefling, Chaotic Neutral (CR 13)
Armor Class 12
Hit Points 102 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)12 (+1) 15 (+2)14 (+2)
Skills Animal Handling +6, Athletics +7
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +7

Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fargrim Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing left arm. He is generally well dressed albeit a few years behind the times. He wears his golden hair down. His otherwise smooth face is marked with small tiny scars.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He is the product a well kept family trust fund and as such has never really known need. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Being a Brewer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has a rivalry with the church that dominates his actions

Bonds: Attractive, Criminal record, Rich, Religious. Occupation: Brewer

Voice: Uses lots of figures of speech

Attributes [hide]

Fargrim Foamtankard, Male Dwarf Bard 11
Medium (4'5") Dwarf, True Neutral (CR 11)
Armor Class 10
Hit Points 94 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 20 (+5)14 (+2) 14 (+2)8 (-1)
Skills History +6, Investigation +6
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Elven
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433331

Possessions: 350 pp. Black pearl (1500 gp). Fire opal (1200 gp). Tiger eye turquoise (8 gp). Tourmaline (130 gp). Obsidian (8 gp). White pearl (130 gp). Hematite (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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