Thervan Suithrasas, Male Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears an entirely brown suit with yellow socks and a vest with buckled shoes. His silver hair is thinning but still full. His face is scarred and worn.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He served in the navy to pay for his family's outstanding loans. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He now travels the world, in search of power and loot.
Motivation: He feels the way he acts is they only way to get by in the world; and a need for knowledge about a nearby landmark
Ideals: Athletic, Impeccable. Flaws: Ugly. Bonds: Adventurer, Military. Occupation: Tanner
Voice: Scratchy, weak
Attributes [hide]
Medium (5'3") Elf, Lawful Evil (CR 11)
Armor Class 13
Hit Points 51 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Abyssal
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
Possessions: 2600 gp. Red garnet (50 gp). Rich purple corundum (1100 gp). White opal (1100 gp). Star rose quartz (70 gp). Violet garnet (400 gp). Alexandrite (400 gp). Alexandrite (400 gp). Star rose quartz (70 gp). Eye agate (5 gp). Black pearl (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Halander Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: This light-skinned male dresses in collared shirts and wears a proper scarf over his head. He is tall, broad shouldered and powerfully built. His white hair is still thick. He has a dull look in his blue eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: His parents moved while he was still in utero so he is the first generation to be born here. Over the years he perfected his riding and shooting skills. He moves from town to town, unable to find a place to settle.
Motivation: A rival would like him out of the picture.
Ideals: Joker. Flaws: Insane. Bonds: Criminal record, Immigrant, Nature. Occupation: Healer
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 15)
Armor Class 13
Hit Points 102 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 17
Languages Common, Halfling, Aquan, Draconic
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 0 | 2 | 1 | 1 | 1 |
Possessions: 1000 gp. Deep green spinel (120 gp). Iolite (30 gp). Citrine (30 gp). Carnelian (30 gp). Blue quartz (13 gp). Deep green spinel (120 gp). Blue sapphire (1400 gp). Brown-green garnet (120 gp). Golden pearl (120 gp). Golden yellow topaz (500 gp). Chalcedony (30 gp). Star ruby (1400 gp). Moss agate (13 gp). Red spinel (120 gp). Sardonyx (30 gp). Azurite (13 gp). Rhodochrosite (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Harbek Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: This dark-skinned male wears just a blue suit. He is tall, broad shouldered and powerfully built. His moppish silver hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was born to loving parents in a slum to the west. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wants to have a good time and be beloved; and to end his boredom
Ideals: Persistence, Optimist. Flaws: Mundane. Bonds: Family, Poor. Occupation: Fletcher
Voice: Smooth and feminine
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 240 gp. Onyx (20 gp). Hematite (7 gp).
Ghaliver Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing a long, black, dusty cloak, and carries warhammers. With a patchy white beard and wild white hair. His amber eyes dart from person to person to random spaces in the air.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born into a rich family. He made a point of taking high paying jobs and getting most of it up front. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To settle down with his crush; and he is greedy
Ideals: Fighting, Optimist. Flaws: Secretive. Bonds: Rich, Adventurer, Has a crush. Occupation: Gardener
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 6)
Armor Class 11
Hit Points 26 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Halfling, Aquan, Celestial
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: 800 gp. Golden pearl (130 gp). Rose (70 gp). Red-brown spinel (130 gp). 1 Minor magic item. 1 Minor magic item.
Thamuz Blame, Male Tiefling [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He likes to wear ponchos typically of a light violet in addition to tight pants. His whole body is exceptionally muscular. His dark red hair is braided into rings. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Thamuz wants to be seen as a stoic, levelheaded, noble Aristocrat, so he tries to act the part. He does a good job, for the most part... He plays an instrument quite well.
History: He was born in the south. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. After months of barely getting by, Thamuz managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Disciplined, Artistic. Bonds: Immigrant, Attractive, Rich, Criminal record. Occupation: Fletcher
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'2") Tiefling, Neutral Evil (CR 7)
Armor Class 12
Hit Points 46 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
Possessions: 10000 cp. Aquamarine (200 gp). Deep blue spinel (200 gp).
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