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NPC Generator

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Advanced [show]


Gunter Marley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear black clothing when he does not wear armor. He has shaved his head bald. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born blind and as such lacked many opportunities for work. His mother was a soldier and died while he was still young. Gunter was left his mother's suit of armor and trained in its use and care. He ran away from his former home and has been making his living as a Guard for the past few years.

Motivation: Wants to have a good time and be beloved; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Optimist. Flaws: Disease. Bonds: Military, Job, Enemies. Occupation: Guard

Voice: Dutch accent

Attributes [hide]

Gunter Marley, Male Human Ranger 1
Medium (5'10") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)13 (+1) 14 (+2)8 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 110 gp.


Social Check DCs


Jak Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a faded coat and loose pants complete with wide-brimmed hat. He has a small bristly mustache and wavy auburn hair. His eyes are brown and he is always smoking a pipe.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fisher arts, while his mother instructed him in etiquette, music and courtly manner. He was an apprentice working in his father's forge. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: He has money and likes to spend it.

Ideals: Philantrophist. Bonds: Rich, Job, Enemies. Occupation: Fisher

Voice: Raspy

Attributes [hide]

Jak Bigheart, Male Halfling Expert 2
Small (3'4") Halfling, Chaotic Evil (CR 2)
Armor Class 15
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 16 (+3)14 (+2) 13 (+1)14 (+2)
Skills Acrobatics +6, Arcana +4
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Terran
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 5000 cp.


Social Check DCs


Zephan Anger, Male Tiefling [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a grey coat. His purple hair is knotted and matted. He is very pretty but has cold, dead eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Energy wise he seems alert and responsive.

History: Born to a poor family in the city he treasured whatever gifts he got. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Zephan took refuge in the large cave and found the beat up shield and armor he uses now. He has been saving his money to try and buy his brother's freedom.

Motivation: Wants to raise his children well; and marry his brother to traveling adventurers

Ideals: Professionalism. Bonds: Attractive, Family, Poor, Nature. Occupation: Shipwright

Voice: Boston accent

Attributes [hide]

Zephan Anger, Male Tiefling Paladin 2
Medium (6'7") Tiefling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)13 (+1) 9 (-1)14 (+2)
Skills Persuasion +4, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 sp.


Social Check DCs


Raer Raethran, Male Elf [Permalink]

Personal [hide]

Description: He stands about 4'10" and wears a pastel vest and prefers black and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His right leg appears badly burned and disfigured. His red hair is greying along the sides and has receded to reveal a widow's peak. He wears crescent spectacles with a black brim.

Personality: Raer is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Raer is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To unite with his brother; and he has money and likes to spend it

Ideals: Extrovert. Flaws: Ugly. Bonds: Family, Rich. Occupation: Cartwright

Voice: Sore throat, cough

Attributes [hide]

Raer Raethran, Male Elf Adept 13
Medium (4'10") Elf, True Neutral (CR 13)
Armor Class 13
Hit Points 73 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)14 (+2) 12 (+1)15 (+2)
Skills Perception +5, Religion +6
Senses Passive Perception 16
Languages Common, Elven, Orc, Aquan
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: Eyepatch with mock eye of sapphire and moonstone (2100 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). 1 Minor magic item.


Social Check DCs


Orryn Sympony, Male Gnome [Permalink]

Personal [hide]

Description: A middle-aged man, he likes to wear darkened spectacles and heavy clothing, no matter the weather, and is pretty ugly. He wears his white hair up in a very large beehive style do. His eyes are amber and beady.

Personality: Orryn is depressed about a lot of things. He tends to be a nihilist. He receives visions of the future at random moments

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Over the years he perfected his riding and shooting skills. He was granted druidic powers by his dying brother.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Religious, Nature. Occupation: Armorer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Orryn Sympony, Male Gnome Fighter 4
Small (3'7") Gnome, Chaotic Good (CR 4)
Armor Class 10
Hit Points 43 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 18 (+4)17 (+3) 16 (+3)17 (+3)
Skills Deception +5, Stealth +1
Senses Passive Perception 13
Languages Common, Gnome, Terran, Auran, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: Aquamarine (900 gp). Moonstone (40 gp). Rock crystal (40 gp).


Social Check DCs

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