Senteq Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: This light-skinned male wears a pastel shirt with thin green vertical stripes and blue pants. He is tall, broad shouldered and powerfully built. He has a small bristly mustache and wavy auburn hair. He wears round tiny glasses practically rammed into his face.
Personality: He can speak with the recently deceased. A true patriot, Senteq would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. His martial abilities were realized during a raid on his village. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Wants to work out more often; and he has a rivalry with the church that dominates his actions
Ideals: Gifted, Athletic. Bonds: Military, Religious, Enemies. Occupation: Brewer
Voice: Pirate accent
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 35 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 10 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 300 gp.
Aldous Hayhurst, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is generally well dressed albeit a few years behind the times. His hair is auburn and curly. His skin is flawless and his gray eyes scan people very quickly.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. As long as the job gets done he does not care how it got done.
History: He is the product a well kept family trust fund and as such has never really known need. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and money/treasure
Ideals: Professionalism. Flaws: Sensitive. Bonds: Attractive, Rich, Mentor. Occupation: Body Guard
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Terran, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: Just what you see.
Godfrey Gresham, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is short and blonde. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is an amazing painter.
History: Born in a small village he learned the ways of the warrior from his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark
Ideals: Fighting, Gifted. Bonds: Attractive, Adventurer. Occupation: Weaver
Voice: Sounds elderly
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: Just what you see.
Theodoric Barney, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy black stubble. He has the majority of his body covered in plate. He has a hunchback. He has a long black beard with little hanging trinkets. He wears a mask on his face.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theodoric fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army
Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Military. Occupation: Fortune-teller
Voice: Pirate accent
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Just what you see.
Sweet Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He is portly but not overly obese. He keeps his brown fur in a flapper bob. His half smiles and green eyes are beguiling and draw you in.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Sweet was born in the west. At a young age he loved to build and create. Sweet was born on a far western island where he grew up under the tutelage of his father, an expert Junk Dealer. He moves from town to town, unable to find a place to settle.
Motivation: To end his boredom; and to find somewhere to settle down
Ideals: Persistence. Flaws: Mundane. Bonds: Attractive, Rich, Immigrant. Occupation: Junk Dealer
Voice: Low range voice
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 11 (+0) | 16 (+3) | 9 (-1) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Auran, Ignan, Elven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1900 sp.
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Their contribution stands as a beacon of hope for all adventurers!
