Gardain Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: He tends to wear a large yellow jacket, and carries shields. His hair is silver and curly. He has blue eyes.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Gardain was born the youngest of three triplets. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Gardain's homeland. Gardain decided to take the middle way and become a bodyguard. He used his abilities to travel the world and help people.
Motivation: Wants his loneliness to end; and he's in love
Ideals: Fighting, Justice, Philantrophist. Bonds: Family, Immigrant, Has a crush. Occupation: Miller
Voice: Dark and ominous
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: Just what you see.
Wiggan High-hill, Male Halfling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a faded coat and loose pants complete with wide-brimmed hat. His red hair is matted, messy, and big. He has blue eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He is obsessed with finding treasure.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Wiggan took refuge in the ruined castle and found the beat up bastard sword and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has passion for adventuring and risk.
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Nature. Occupation: Farmer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 5)
Armor Class 13
Hit Points 16 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 200 gp.
Trynnicus Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: This man stands a little under 6'5" and is a bit bulky. He is very muscular particularly in the legs. He wears professional attire. His brass crest is kept up in a ponytail inside a Stetson hat. He has several tiny amber earrings on each ear.
Personality: He is mildly Dragonborn supremacist, though he does not identify as such. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born into a rich family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Money/treasure; and he uses money and sex appeal to get what he needs
Ideals: Justice, Logical. Flaws: Racist. Bonds: Attractive, Rich. Occupation: Marshal
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Good (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 10 (+0) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: Just what you see.
Anselm Merton, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a simple burlap shirt and baggy pants. He conceals his pickaxe with his veritable burlap sack of a shirt. He keeps his black hair in a pixie cut. His ears are large.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He always tries to repair and not replace. It was this mentality that drove him into the Mason business.
History: His father raised him in a mountain cabin. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To clean up the streets.
Ideals: Persistence. Flaws: Ugly. Bonds: Guardian, Nature, Adventurer. Occupation: Mason
Voice: Switch between two voices
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 30 gp. Blue quartz (11 gp).
Cressel Cacophony, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a black shirt with thin tan vertical stripes and black pants. He keeps his red hair in a pixie cut. He is baby faced.
Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born the only child of a wealthy merchant. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now mingles about in high society.
Motivation: He feels the way he acts is they only way to get by in the world; and he is greedy
Ideals: Artistic, Entrepeneur, Impeccable. Flaws: PTSD. Bonds: Rich. Occupation: Hunter
Voice: Squeaky
Attributes [hide]
Medium (5'7") Tiefling, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 61 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 18 (+4) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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