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Advanced [show]


Art Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears baggy black pantaloons and a yellow scarf. He keeps his brown fur in a flapper bob. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is a hateful person. He taunts others and blames them for his problems. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His mother raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his sister; and to unite with his sister

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Nature, Family. Occupation: Cook

Voice: Mumbles to self between sentences

Attributes [hide]

Art Grass, Male Tabaxi Wizard 9
Medium (6'3") Tabaxi, Neutral Evil (CR 9)
Armor Class 11
Hit Points 43 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)12 (+1) 17 (+3)13 (+1)
Skills Performance +4, Stealth +4
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12444

Possessions: 700 gp. Moss agate (10 gp). White opal (1300 gp). Sardonyx (70 gp). Violet garnet (400 gp).


Social Check DCs


Cockaby Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: This man very much looks the part of a Navigator, and sports empty pouches on his belt. He wears a feathered hat to cover his moderate length auburn hair. He has a dull look in his hazel eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was raised by priests from a young age. His childhood dream was to be a Roofer, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Bonds: Job, Enemies, Religious, Mentor. Occupation: Navigator

Voice: French accent

Attributes [hide]

Cockaby Loofollue, Male Gnome Rogue 10
Small (3'3") Gnome, Chaotic Good (CR 10)
Armor Class 12
Hit Points 62 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)9 (-1) 13 (+1)16 (+3)
Skills Intimidation +7, Nature +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 1700 gp.


Social Check DCs


Randal Gladstone, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely black suit with green socks and a vest with buckled shoes. His auburn hair is drawn into a tight pony tail with a cross scrunchie. He has blue eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is obsessed with a lost civilization.

History: Randal was born with his father's beautiful face. Randal was born on a far western mountains where he grew up under the tutelage of his father, an expert Ploughman. He has dedicated himself to building a better kind of golem.

Motivation: He has passion for adventuring and risk; and doesn't want to be a ploughman and was forced into it by his family

Ideals: Joker. Bonds: Adventurer, Attractive, Immigrant, Family. Occupation: Ploughman

Voice: Squeaky

Attributes [hide]

Randal Gladstone, Male Human Rogue 1
Medium (6'6") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)11 (+0) 16 (+3)16 (+3)
Skills Insight +5, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 2000 cp. 1 Chain shirt.


Social Check DCs


Gerard Addington, Male Human [Permalink]

Personal [hide]

Description: He sports brown clothing, slightly heavier than average wear. His skin is fair and his fingers are delicate and long. His head has been shaved. He wears an eyepatch.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He comes from a rich southern family. His mother had invested heavily in several trade routes and wanted him to inherit them. He now spends his time doing works of charity.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Shy. Bonds: Rich. Occupation: Tailor

Voice: Speaks with lips pursed

Attributes [hide]

Gerard Addington, Male Human Adept 1
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)14 (+2) 12 (+1)12 (+1)
Skills Insight +3, Religion +4
Senses Passive Perception 11
Languages Common, Terran, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 100 gp.


Social Check DCs


Ernest Sylvaranth, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He dresses in collared shirts and wears a proper scarf over his head. He keeps his white hair in a flapper bob. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He is extraordinarily eccentric. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born in the west, but his parents moved at a very young age to the east. He dropped out of school before completing his studies. He moves from town to town, unable to find a place to settle.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Philantrophist, Logical. Flaws: Insane. Bonds: Attractive, Immigrant. Occupation: Stableman

Voice: Voice breaks

Attributes [hide]

Ernest Sylvaranth, Male Half-Elf Druid 5
Medium (5'6") Half-Elf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 45 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)12 (+1) 10 (+0)13 (+1)
Skills History +4, Medicine +3
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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