Guy Dryden, Male Human [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He has a slight overbite and is overall scrawny. His hair is black and curly. His amber eyes are slightly larger than normal.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born in the south, but his parents moved at a very young age to the north. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He moves from town to town, unable to find a place to settle.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and seeks redemption
Flaws: Antagonistic, Insane. Bonds: Attractive, Criminal record, Immigrant. Occupation: Miner
Voice: Sensual and smooth
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 11)
Armor Class 12
Hit Points 132 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 18 (+4) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Sylvan, Abyssal
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 0 |
Possessions: 2900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Morkral Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: 3'11" and muscular, this eastern man is constantly adorned with expensive silk clothing, often dyed in bright grey and black, and wears rings and necklaces with large, colorful gems. His Stetson hat is riddled with cuts and holes. His otherwise smooth face is marked with small tiny scars.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Morkral was born the youngest of three triplets. He worked as a nervous Painter and found it very stressful. He's also a talented Sellsword, but doesn't like to broadcast it.
Motivation: His relatives are trying to arrange a marriage; and wants to open a new tavern
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Rich, Family, Job. Occupation: Painter
Voice: Draws out vowels
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 23 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 19 (+4) | 15 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Goblin, Gnome
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: Just what you see.
Dain Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a tan cloak and cross-gartered red stockings, and is pretty ugly. His auburn hair, when down, is lengthy. He is baby faced.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Energy wise he seems alert and responsive.
History: Born to a pair of adventurers, Dain grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better village for his children.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Ideals: Philantrophist, Professionalism. Flaws: Ugly, PTSD. Bonds: Adventurer. Occupation: Doctor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 1100 sp.
Delebean Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He sports a long golden beard, and similarly colored long hair. He is very pretty but has cold, dead eyes.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a small toy that he constantly fidgets with.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Performer mother left him crippled. He has set out to sabotage the competition.
Motivation: A strong sense of loyalty to Gnomish people; and sabotage a competitor
Ideals: Impeccable. Flaws: Addict, Disease, Racist. Bonds: Attractive, Job. Occupation: Carpenter
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 3)
Armor Class 12
Hit Points 36 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 17 (+3) | 17 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Auran, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 9000 cp.
Maagog Lhamboldennish, Male Dragonborn [Permalink]
Personal [hide]
Description: This northern man wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His clothes are grease stained in places. He has wavy red crest. His ears are large.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Armorer for hire.
Motivation: Wants to open a new tavern; and balancing his hectic life and new armorer responsibilities is difficult
Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Immigrant, Job. Occupation: Armorer
Voice: Smooth and feminine
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 9)
Armor Class 10
Hit Points 72 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 13 (+1) | 13 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +4
Possessions: 150 pp. White opal (1500 gp). Coral (100 gp). White opal (1500 gp). Rich purple corundum (1500 gp).
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Their contribution stands as a beacon of hope for all adventurers!
