Quick Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he prefers to wear brown clothing when he does not wear armor. His yellow fur is long and unkept. His eyes are yellow and he is always smoking a pipe.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He never wears the same outfit twice, unless he absolutely has to.
History: Quick hails from a village terrorized by gnolls. In his 10th year, his parents were killed by a gnolls raid, leaving Quick alone in the world. After a stint in an orphanage, he was adopted. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Artistic. Flaws: Ugly. Bonds: Guardian, Enemies, Adventurer, Criminal record. Occupation: Mason
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 43 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Orc, Sylvan
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 | 5 |
Possessions: 400 pp.
Azzakh Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He is wearing a long, violet, dusty cloak. He has gold crest. His eyes are likewise gold.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: Azzakh was born the youngest of three triplets. His father had invested heavily in several trade routes and wanted him to inherit them. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To clean up the streets; and an old rival family wants him found
Ideals: Artistic. Flaws: Emotional. Bonds: Family, Rich, Adventurer, Guardian. Occupation: Beggar
Voice: Australian accent
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 11)
Armor Class 9
Hit Points 81 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 15 (+2) | 11 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +3 / 3d8-1, Grapple +3
Possessions: Jeweled gold crown (7000 gp). Brass mug with jade inlays (100 gp).
Eberdeb Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky man is well dressed, but even with his fine clothing he looks run-down. He has a long golden beard with little hanging trinkets. His brown eyes are passionate and lively.
Personality: Aggressive, abrasive, and angry, Eberdeb embodies much of what other species detest in the Gnomes. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He served in the navy to pay for his family's outstanding loans. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Eberdeb grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Eberdeb. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Expand his business; and further expansion of business
Flaws: Antagonistic, Hedonist. Bonds: Military, Criminal record, Job. Occupation: Roofer
Voice: Strong lisp
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 16 (+3) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 300 gp. Deep green spinel (160 gp). Deep blue spinel (300 gp). 1 Antitoxin.
Shane Vance, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is wearing a long, black, dusty cloak. He keeps his red hair in a flapper bob. His eyes are likewise violet.
Personality: Abrasive and pushy, he has a hard time making friends. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born into a rich family. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Shane took refuge in the large cave and found the beat up scythe and armor he uses now. He now mingles about in high society.
Motivation: To be a Glassblower again; and money/treasure
Flaws: Antagonistic, Shy. Bonds: Rich, Nature, Job. Occupation: Knight
Voice: Eastern European accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 36 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 400 gp.
Gunter Easton, Male Human [Permalink]
Personal [hide]
Description: He usually wears his green robe and has his falchion always slung over his shoulder. He is physically well-built. His hair is black and curly. His eyes, though not visible through his cowl, are amber.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has a minor phobia of water and hates getting wet.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was always very intelligent and has formed a secret society of philosophers.
Motivation: Wants to open a new tavern; and he is greedy
Flaws: Shy, Fearful, Secretive. Bonds: Rich, Job. Occupation: Beggar
Voice: Mousy voice
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 35 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Infernal, Druidic
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 700 gp.
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