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Advanced [show]


Gimurt Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Herbalist. He carries with him a set of glaives on his belt, each one with a amethyst on the hilt. He wears a colorful flower in his silver hair. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He comes from a rich western family. He helped his mother out around the business and became quite the natural. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Many illithids want him driven away; and wants to open a new tavern

Ideals: Fighting, Philantrophist. Bonds: Attractive, Job, Rich, Enemies. Occupation: Herbalist

Voice: Smooth and feminine

Attributes [hide]

Gimurt Glanhig, Male Dwarf Expert 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)16 (+3) 16 (+3)14 (+2)
Skills Nature +5
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal, Halfling, Auran
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Efferil Yaeldrin, Male Elf [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of magic around his neck, and a whip on his belt. He is portly but not overly obese. He has shaved his head bald. His skin is flawless and his hazel eyes scan people very quickly.

Personality: Prone to second guessing himself, he comes off as nervous. He is a great chef.

History: He was raised in a mountains tribe. After coming to the age of reason, Efferil took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Roofer

Voice: Low range voice

Attributes [hide]

Efferil Yaeldrin, Male Elf Druid 6
Medium (5'2") Elf, True Neutral (CR 6)
Armor Class 11
Hit Points 33 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)9 (-1) 17 (+3)11 (+0)
Skills Athletics +3, Performance +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453320000

Possessions: 1000 sp.


Social Check DCs


Zepar Deft, Male Tiefling [Permalink]

Personal [hide]

Description: A 6'0" northern man, he wears tight fitting clothing which further accentuates his frame. His purple hair is slicked back into a classic pompadour. His eyes are likewise gold.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Zepar was born with his mother's beautiful face. Zepar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Zepar decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Spice Merchant kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A rival would like him out of the picture; and several ex partners dislike his way of doing things and want revenge

Flaws: Cynical. Bonds: Attractive, Rich, Criminal record, Enemies. Occupation: Spice Merchant

Voice: Speaks like tongue is numb

Attributes [hide]

Zepar Deft, Male Tiefling Fighter 8
Medium (6'0") Tiefling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 55 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)10 (+0) 14 (+2)16 (+3)
Skills Athletics +5, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +5

Possessions: 300 gp. Alexandrite (900 gp). Brown-green garnet (110 gp). Moonstone (70 gp). Smoky quartz (70 gp).


Social Check DCs


Dabbledob Rofferton, Male Gnome [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears bulky yellow painted plate armor. His hair is black and very short. His eyes are violet.

Personality: He can speak with the recently deceased. He also is a firm believer in the manly ideal.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When Dabbledob reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted divine powers by his dying brother.

Motivation: Wants to have a good time and be beloved; and to prove his worth to the world

Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Poor, Military. Occupation: Doctor

Voice: Scandinavian accent

Attributes [hide]

Dabbledob Rofferton, Male Gnome Rogue 5
Small (3'2") Gnome, Chaotic Good (CR 5)
Armor Class 13
Hit Points 19 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)13 (+1) 13 (+1)15 (+2)
Skills Acrobatics +5, Intimidation +5
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5

Possessions: 600 gp.


Social Check DCs


Orsik Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a white costume with the symbols of death on his torso. His hair is auburn, silky, and of moderate length. He has several tiny amber earrings on each ear.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in a small village he learned the ways of the warrior from his father. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Disciplined, Logical, Fighting. Bonds: Attractive, Rich. Occupation: Masseuse

Voice: Sore throat, cough

Attributes [hide]

Orsik Balderk, Male Dwarf Adept 2
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)10 (+0) 12 (+1)13 (+1)
Skills Intimidation +3, Investigation +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 210 gp.


Social Check DCs

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