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NPC Generator

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Advanced [show]


Naeris Othronus, Male Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His skin is flawless and his gray eyes scan people very quickly.

Personality: He can speak with the recently deceased. He has all his life been fascinated with dancing.

History: Gifted from a young age, Naeris studied abroad. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longbow.

Motivation: He wants to meet his childhood hero.

Ideals: Gifted, Artistic. Bonds: Adventurer, Immigrant, Attractive. Occupation: Map Maker

Voice: Sore throat, cough

Attributes [hide]

Naeris Othronus, Male Elf Sorcerer 4
Medium (4'8") Elf, Neutral Evil (CR 4)
Armor Class 12
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)13 (+1) 15 (+2)18 (+4)
Skills Animal Handling +4, Investigation +3
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 300 gp. Deep green spinel (150 gp). 1 Minor magic item.


Social Check DCs


Gomory Harper, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he dresses well, wearing green shirts, loose pants, and blazers most of the time. He wears his black hair down. He has gleaming, smiling brown eyes.

Personality: He is extraordinarily eccentric. Gomory is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was taken from his home at a very young age. He has built up a small fortune and can afford his own way.

Motivation: To reunite with his absent mother.

Flaws: Insane. Bonds: Attractive, Family, Rich, Slave. Occupation: Barkeep

Voice: Voice breaks

Attributes [hide]

Gomory Harper, Male Human Expert 1
Medium (5'4") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)12 (+1) 13 (+1)16 (+3)
Skills Intimidation +5, Perception +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 50 gp. Rhodochrosite (6 gp).


Social Check DCs


Diggory Norton, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears many layers of old clothing at all times. His hair is short and black. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to a criminal king-pin and mafia family He found a children's book about a Human Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better village for his children.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Impeccable. Flaws: Ugly, Insomniac. Bonds: Poor, Adventurer, Criminal record. Occupation: Farmer

Voice: Irish accent

Attributes [hide]

Diggory Norton, Male Human Expert 5
Medium (6'3") Human, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)10 (+0) 10 (+0)17 (+3)
Skills Animal Handling +3, Performance +6
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vrondiss Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His attire stands in sharp contrast to his sai, which is beautifully polished and possesses an ornate carving of a card on it. His crest, while still mostly copper, has prominent grey streaks. His red eyes are slightly larger than normal.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Vrondiss is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born on a small isolated farm. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Recently he has begun working with bootleggers and crooks.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Bonds: Family, Nature, Criminal record. Occupation: Sage

Voice: High pitched, excited

Attributes [hide]

Vrondiss Baharoosh, Male Dragonborn Ranger 16
Medium (6'5") Dragonborn, Chaotic Evil (CR 16)
Armor Class 13
Hit Points 97 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)14 (+2) 18 (+4)13 (+1)
Skills Animal Handling +9, Arcana +7
Senses Passive Perception 14
Languages Common, Orc, Infernal
Attacks Melee +8 / 4d10+3, Ranged +8 / 4d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1702211

Possessions: 1200 pp. Iolite (20 gp). Onyx (20 gp). Fiery yellow corundum (500 gp). Golden yellow topaz (1500 gp). Tiger eye turquoise (14 gp). Smoky quartz (20 gp). Onyx (20 gp). Violet garnet (1500 gp). Zircon (20 gp). Chalcedony (20 gp). Black pearl (1500 gp). Chrysoprase (20 gp). Citrine (20 gp). Banded agate (14 gp). Rich purple corundum (500 gp). Rock crystal (20 gp). Emerald (500 gp). Sard (20 gp). Iolite (20 gp). Blue quartz (14 gp). White opal (500 gp). Rock crystal (20 gp). Aquamarine (1500 gp). Chalcedony (20 gp).


Social Check DCs


Beloril Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is long and chestnut with streaks of white, and is pulled back with small black clips. His beard is white, braided, and well cared for. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born to a poor family in the city he treasured whatever gifts he got. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the west.

Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Poor. Occupation: Soapmaker

Voice: Dutch accent

Attributes [hide]

Beloril Orcfoe, Male Dwarf Warrior 2
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 25 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 18 (+4)10 (+0) 13 (+1)15 (+2)
Skills Perception +3, Stealth +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 1100 sp. 1 Masterwork Common Melee.


Social Check DCs

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